Desolate Carnage
 
@joe
Views: 2973 | Replies: 39 | Started 16 years, 4 months ago
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#301397 | Sun - Aug 17 2008 - 14:34:21
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any new emails yet?
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#301403 | Sun - Aug 17 2008 - 16:00:04
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support ticket sent
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#301405 | Sun - Aug 17 2008 - 16:01:47
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I see the lumberjack eyein this up

2 users are viewing this topic (0 guests and 0 dodgers)
smoked, xstakemx
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#301465 | Sun - Aug 17 2008 - 21:42:53
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bump
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#301487 | Mon - Aug 18 2008 - 00:11:28
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no reply
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#301489 | Mon - Aug 18 2008 - 00:18:35
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Hey Joe,
I am unsure what the issue is at this time and a gameserver tech may not be able to look into in until the morning. If you would like us to go ahead and reinstall the server tonight, we can initialize that once you confirm. Thanks in advance.

reply: yes please
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#301490 | Mon - Aug 18 2008 - 01:18:27
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Joe,
No problem. Thanks for your reply as well. It is being reinstalled at the moment and you will receive an email when it has been reinstalled. If you need anything else in the meantime, please do let us know. Thank you
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#301494 | Mon - Aug 18 2008 - 03:01:30
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reply: you are great doctor! we make good team!
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#301495 | Mon - Aug 18 2008 - 03:02:17
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oh and lets not change anything once its all redone
just play vanilla style for a bit to make sure everythings ok, especially since the heavy update would probably come along and screw it all up
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#301893 | Mon - Aug 18 2008 - 19:42:04
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emails:
10:33 - your server has been reinstalled
10:41 - your server is unresponsive
10:41 - your server has been stopped



their handeling of this dictates if we stay with these guys or not, providing we actually keep a server.
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#301898 | Mon - Aug 18 2008 - 19:48:03
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demand a credit

dont take the first offer
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#301905 | Mon - Aug 18 2008 - 19:51:28
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my reply was basically "this is the sequence and time of the emails, so whats the story here?". ill poop replies.
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#302065 | Mon - Aug 18 2008 - 22:30:23
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Joe,

I am not sure why your server is not up and running. My initial thought was that it needed the most recent steam update applied, but this did not solve the problem. I would like to attempt another reinstall of the server. Please let me know if you would like to proceed.

Best Regards,
Matt



k
what is not clear here?
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#302075 | Mon - Aug 18 2008 - 22:48:01
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Quote (blind_chief @ Aug 18 2008 - 23:30:23)
Joe,

I am not sure why your server is not up and running. My initial thought was that it needed the most recent steam update applied, but this did not solve the problem. I would like to attempt another reinstall of the server. Please let me know if you would like to proceed.

Best Regards,
Matt



k
what is not clear here?

:donno:
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#302096 | Mon - Aug 18 2008 - 23:59:26
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NEED A DISPENCEAH HERE
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#302097 | Tue - Aug 19 2008 - 02:03:59
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bump for harassing darkstar in the form of support tickets if our server isnt back up before the heavy update
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#302107 | Tue - Aug 19 2008 - 07:43:58
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no reply yet
though it was 10 am my time for an email yesterday
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#302115 | Tue - Aug 19 2008 - 09:53:03
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Joe,

Your server is now back online. I do believe its was just being effected by this bug in tcadmin. I have worked around it and your server has been up and running for the past ~10 minutes. This should fix it though, as it has on every other server I have done it to. Please let us know if you have any further questions.
---
Chris Staley
Support Staff
DarkStar Communications
http://support.darkstarllc.com



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#302116 | Tue - Aug 19 2008 - 09:54:42
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Brb checking it on game
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#302117 | Tue - Aug 19 2008 - 09:54:49
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now just iso thoughts. we need a mod so we can have admin rights, yes? do we have a complete vanilla server? what things do we really want on there?

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#302118 | Tue - Aug 19 2008 - 09:58:50
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seems to work and can change map from console
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#302119 | Tue - Aug 19 2008 - 10:03:49
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maxplayers set to 24
Steam config directory: c:\program files\steam\steamapps\smocked\team fortress 2\platform\config
Convar r_rootlod has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
Convar r_eyeglintlodpixels has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
Convar r_skin has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: FCVAR_CHEAT, parent wins)
Convar mat_softwareskin has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: FCVAR_CHEAT, parent wins)
Unknown command "sv_backspeed"
Network: IP 192.168.1.101, mode MP, dedicated No, ports 27015 SV / 27005 CL
Connecting to 216.6.229.170:27016...
Connected to 216.6.229.170:27016

Team Fortress
Map: cp_dustbowl
Players: 1 / 32
Build: 3539
Server Number: 1

Got pure server whitelist: sv_pure = 1.
File 'downloads/7eea6cd5.dat' requested from server 216.6.229.170:27016.
File 'downloads/c12cc55b.dat' requested from server 216.6.229.170:27016.
[DC] Smocked connected
Redownloading all lightmaps
Unknown command: @menu
] @map cp_lolert
Unknown command: @map
] @cvar cp_lolert
Unknown command: @cvar
] @admin
Unknown command: @admin
] help
Usage: help <cvarname>
] help map
"map"
- Start playing on specified map.
] @map cp_lolert
Unknown command: @map
] map cp_lolert
exec: couldn't exec skill1.cfg
Executing listen server config file
exec: couldn't exec listenserver.cfg
exec: couldn't exec cp_lolert.cfg
Adding master server 72.165.61.189:27011
Adding master server 69.28.151.162:27011

Team Fortress
Map: cp_lolert
Players: 1 / 24
Build: 3539
Server Number: 1

Connection to Steam servers successful.
No pure server whitelist. sv_pure = 0
VAC secure mode is activated.
[DC] Smocked connected
--- Missing Vgui material vgui/..\
Redownloading all lightmaps
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#302128 | Tue - Aug 19 2008 - 10:58:12
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MAX PLAYERS IS SET TO 24?

AND i HAVE NO IDEA WHAT THE FUCK YOU JUST TRIED TO TELL ME
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#302129 | Tue - Aug 19 2008 - 11:06:44
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Quote (blind_chief @ Aug 19 2008 - 11:58:12)
MAX PLAYERS IS SET TO 24?

AND i HAVE NO IDEA WHAT THE FUCK YOU JUST TRIED TO TELL ME

copied the console :donno:
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#302132 | Tue - Aug 19 2008 - 11:23:50
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were any of the messages in red? and was our server listed as 24 or 32?
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#302139 | Tue - Aug 19 2008 - 11:31:23
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Quote (smoked @ Aug 19 2008 - 11:03:49)
maxplayers set to 24
Steam config directory: c:\program files\steam\steamapps\smocked\team fortress 2\platform\config
Convar r_rootlod has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
Convar r_eyeglintlodpixels has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
Convar r_skin has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: FCVAR_CHEAT, parent wins)
Convar mat_softwareskin has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: FCVAR_CHEAT, parent wins)

Unknown command "sv_backspeed"
Network: IP 192.168.1.101, mode MP, dedicated No, ports 27015 SV / 27005 CL
Connecting to 216.6.229.170:27016...
Connected to 216.6.229.170:27016

Team Fortress
Map: cp_dustbowl
Players: 1 / 32
Build: 3539
Server Number: 1

Got pure server whitelist: sv_pure = 1.
File 'downloads/7eea6cd5.dat' requested from server 216.6.229.170:27016.
File 'downloads/c12cc55b.dat' requested from server 216.6.229.170:27016.
[DC] Smocked connected
Redownloading all lightmaps
Unknown command: @menu
] @map cp_lolert
Unknown command: @map
] @cvar cp_lolert
Unknown command: @cvar
] @admin
Unknown command: @admin
] help
Usage: help <cvarname>
] help map
"map"
- Start playing on specified map.
] @map cp_lolert
Unknown command: @map
] map cp_lolert
exec: couldn't exec skill1.cfg
Executing listen server config file
exec: couldn't exec listenserver.cfg
exec: couldn't exec cp_lolert.cfg
Adding master server 72.165.61.189:27011
Adding master server 69.28.151.162:27011

Team Fortress
Map: cp_lolert
Players: 1 / 24
Build: 3539
Server Number: 1

Connection to Steam servers successful.
No pure server whitelist. sv_pure = 0
VAC secure mode is activated.
[DC] Smocked connected
--- Missing Vgui material vgui/..\
Redownloading all lightmaps

From what I remember those were red

and it was only me in game so donno if 24 or 32, I will check again tho
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#302140 | Tue - Aug 19 2008 - 11:32:20
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it says 32 on the server thing in my favorites, but that 24 thing msg was defintly in there which made me go donno
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#302142 | Tue - Aug 19 2008 - 11:33:54
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just realized the tags shown on this forum say 32, so should be ok I guess.
and you had mod control using console? that means everyone is able to do mod things then I think. or did you do the full rcon thing using server pass etc?
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#302143 | Tue - Aug 19 2008 - 11:35:10
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Quote (blind_chief @ Aug 19 2008 - 12:33:54)
just realized the tags shown on this forum say 32, so should be ok I guess.
and you had mod control using console? that means everyone is able to do mod things then I think. or did you do the full rcon thing using server pass etc?

Unknown command: @menu
] @map cp_lolert
Unknown command: @map
] @cvar cp_lolert
Unknown command: @cvar
] @admin
Unknown command: @admin
] help
Usage: help <cvarname>
] help map
"map"
- Start playing on specified map.
] @map cp_lolert
Unknown command: @map
] map cp_lolert

Thats exactly what I typed and got the map to lolert
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#302146 | Tue - Aug 19 2008 - 11:49:04
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k, so we need to install mod and set admin controls.
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#302171 | Tue - Aug 19 2008 - 12:40:37
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Quote (smoked @ Aug 19 2008 - 11:35:10)
Quote (blind_chief @ Aug 19 2008 - 12:33:54)
just realized the tags shown on this forum say 32, so should be ok I guess.
and you had mod control using console?  that means everyone is able to do mod things then I think.  or did you do the full rcon thing using server pass etc?

Unknown command: @menu
] @map cp_lolert
Unknown command: @map
] @cvar cp_lolert
Unknown command: @cvar
] @admin
Unknown command: @admin
] help
Usage: help <cvarname>
] help map
"map"
- Start playing on specified map.
] @map cp_lolert
Unknown command: @map
] map cp_lolert

Thats exactly what I typed and got the map to lolert

you didnt get the server map to lolert, typing "map cp_lolert" in your console made you disconnect from the dc server, and start a local game on your machine of lolert, with 24 players max
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#302172 | Tue - Aug 19 2008 - 12:41:27
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for right now i dont want to risk installing mods right before the heavy update, ill be on when the update comes and i can explain how to use rcon to change maps and etc, we will just have to play at normal respawn speed
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#302174 | Tue - Aug 19 2008 - 12:43:05
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Quote (randomtask @ Aug 19 2008 - 13:40:37)
Quote (smoked @ Aug 19 2008 - 11:35:10)
Quote (blind_chief @ Aug 19 2008 - 12:33:54)
just realized the tags shown on this forum say 32, so should be ok I guess.
and you had mod control using console?  that means everyone is able to do mod things then I think.  or did you do the full rcon thing using server pass etc?

Unknown command: @menu
] @map cp_lolert
Unknown command: @map
] @cvar cp_lolert
Unknown command: @cvar
] @admin
Unknown command: @admin
] help
Usage: help <cvarname>
] help map
"map"
- Start playing on specified map.
] @map cp_lolert
Unknown command: @map
] map cp_lolert

Thats exactly what I typed and got the map to lolert

you didnt get the server map to lolert, typing "map cp_lolert" in your console made you disconnect from the dc server, and start a local game on your machine of lolert, with 24 players max

LOL really?

Fuck im dumb
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#302176 | Tue - Aug 19 2008 - 12:45:52
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has the update started yet
diso
afk for now
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#302184 | Tue - Aug 19 2008 - 13:05:08
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i don't mind full respawn. actually prefer it.

as for the mod, ill talk to you later about what mac and i talked about last night with updating the mod. we were doing it the hard way.
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#302188 | Tue - Aug 19 2008 - 13:19:15
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Quote (blind_chief @ Aug 19 2008 - 10:05:08)
i don't mind full respawn.  actually prefer it.


^^^^^^^
this is why i will love arena mode, because the deaths will matter
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#302193 | Tue - Aug 19 2008 - 13:38:14
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Quote (lobb @ Aug 19 2008 - 11:19:15)
Quote (blind_chief @ Aug 19 2008 - 10:05:08)
i don't mind full respawn.  actually prefer it.


^^^^^^^
this is why i will love arena mode, because the deaths will matter

which means fuck you and your sniper

also, the lumberyard has no water, one health kit (which sits over sure death). pyro = god
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#302202 | Tue - Aug 19 2008 - 13:40:52
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Quote (blind_chief @ Aug 19 2008 - 14:38:14)
Quote (lobb @ Aug 19 2008 - 11:19:15)
Quote (blind_chief @ Aug 19 2008 - 10:05:08)
i don't mind full respawn.  actually prefer it.


^^^^^^^
this is why i will love arena mode, because the deaths will matter

which means fuck you and your sniper

also, the lumberyard has no water, one health kit (which sits over sure death). pyro = god

every1's gonna be gunnin for my m8 josh when he healin me
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#302220 | Tue - Aug 19 2008 - 14:05:45
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Quote (blind_chief @ Aug 19 2008 - 10:38:14)
Quote (lobb @ Aug 19 2008 - 11:19:15)
Quote (blind_chief @ Aug 19 2008 - 10:05:08)
i don't mind full respawn.  actually prefer it.


^^^^^^^
this is why i will love arena mode, because the deaths will matter

which means fuck you and your sniper

also, the lumberyard has no water, one health kit (which sits over sure death). pyro = god

goldrush doesn't have water either

gravelpit doesn't have water either

dustbowl doesn't have water either

warpath doesn't have water either

turbine doesn't have water either

there's a lot of maps without water

albeit they have health kits but still

one offensive engi+medic+pyro+whatever other classes, would be a good team imo
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#302236 | Tue - Aug 19 2008 - 14:35:15
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Quote (blind_chief @ Aug 19 2008 - 13:05:08)
i don't mind full respawn. actually prefer it.

as for the mod, ill talk to you later about what mac and i talked about last night with updating the mod. we were doing it the hard way.

im listening ofc
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