Desolate Carnage
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Minecraft
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#692744 | Thu - Mar 18 2010 - 16:49:11
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now that notkeith plays i have someone to talk to about this epic game

http://www.minecraft.net/indev/

costs like 10 bux
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#693046 | Sat - Mar 20 2010 - 09:41:46
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Castle Poorly-setup is a success, I'm only a few squares away from inland and I haven't seen a single zombie. Just finishing it up, spamming torches, adding multiple layers of glass floors, and then I'll upload the file.
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#693728 | Sat - Mar 20 2010 - 16:35:32
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Level size stats



A fully explored minecraft map would take up somewhere between 100 and 200 petabytes. That’s 100,000-200,000 full 1TB disk drives.

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#693729 | Sat - Mar 20 2010 - 16:35:45
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Infdev update: trees and furnaces

Infdev’s been updated:

* Working tile entities (furnaces, chests)
* Trees and forests
* Way fewer crash bugs
* Ore (just randomly placed at the moment)

Next up is tile ticking (farms, spreading fire, that stuff) and level saving/loading.

Left to do after that is splitting out the level generator code into a separate thread to avoid the choppy framerate when moving into unexplored areas, adding cave generation code, making the water dynamic again, and writing a level importer.

posted 36 minutes ago
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#693751 | Sat - Mar 20 2010 - 18:41:40
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Quote (___ @ Sat - Mar 20 2010 - 16:35:32)
Level size stats



A fully explored minecraft map would take up somewhere between 100 and 200 petabytes. That’s 100,000-200,000 full 1TB disk drives.


what does that even mean
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#693770 | Sat - Mar 20 2010 - 21:48:33
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#693771 | Sat - Mar 20 2010 - 21:51:15
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#693774 | Sat - Mar 20 2010 - 21:58:18
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John, here is a pig. Two pigs, actually.

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#693775 | Sat - Mar 20 2010 - 21:58:31
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#693776 | Sat - Mar 20 2010 - 22:00:36
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Quote (___ @ Sat - Mar 20 2010 - 21:58:31)
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lol
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#693777 | Sat - Mar 20 2010 - 22:11:40
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#693778 | Sat - Mar 20 2010 - 22:12:55
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Pictured: Fucking pig stomp.

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#693820 | Sun - Mar 21 2010 - 00:56:20
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Quote (randomtask @ Sat - Mar 20 2010 - 20:00:36)
Quote (___ @ Sat - Mar 20 2010 - 21:58:31)
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lol


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#693836 | Sun - Mar 21 2010 - 11:02:22
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this game looks awful
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#693871 | Sun - Mar 21 2010 - 13:24:13
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What do you do?
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#693875 | Sun - Mar 21 2010 - 13:50:51
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Quote (7_Deadly_Sins @ Sun - Mar 21 2010 - 14:24:13)
What do you do?


survive

build shit
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#693943 | Sun - Mar 21 2010 - 17:23:21
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#693971 | Sun - Mar 21 2010 - 18:35:10
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i remember those graphics from the days of loderunner and doom :D

donno, will be interested to hear more about this game for sake of the fact that if gary finds it interesting the game might actually be good.
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#693974 | Sun - Mar 21 2010 - 18:39:35
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dragon picture is pretty awesome

probably took the guy days to create
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#693975 | Sun - Mar 21 2010 - 18:39:54
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Quote (lobb @ Sun - Mar 21 2010 - 15:39:35)
dragon picture is pretty awesome

probably took the guy days to create


and by that i mean colossal waste of time
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#693996 | Sun - Mar 21 2010 - 20:53:56
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Quote (lobb @ Sun - Mar 21 2010 - 19:39:54)
Quote (lobb @ Sun - Mar 21 2010 - 15:39:35)
dragon picture is pretty awesome

probably took the guy days to create


and by that i mean colossal waste of time


absolutely

but more like weeks

check this out -> http://www.youtube.com/watch?v=U_J1JiGyhEw

its actually built on the inside too

(the developer is swedish)
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#694000 | Sun - Mar 21 2010 - 21:03:26
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Quote (___ @ Sun - Mar 21 2010 - 17:53:56)
Quote (lobb @ Sun - Mar 21 2010 - 19:39:54)
Quote (lobb @ Sun - Mar 21 2010 - 15:39:35)
dragon picture is pretty awesome

probably took the guy days to create


and by that i mean colossal waste of time


absolutely

but more like weeks

check this out -> http://www.youtube.com/watch?v=U_J1JiGyhEw

its actually built on the inside too

(the developer is swedish)


video is more awesome because of the song playing

i <3 the knife
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#694623 | Tue - Mar 23 2010 - 23:13:30
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#694624 | Tue - Mar 23 2010 - 23:14:07
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^ extra nerd
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#694627 | Tue - Mar 23 2010 - 23:21:54
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will maybe play if theres a persistent multiplayer world
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#694629 | Tue - Mar 23 2010 - 23:27:07
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although kinda nn buying more games
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#694633 | Tue - Mar 23 2010 - 23:29:00
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Quote (randomtask @ Wed - Mar 24 2010 - 00:27:07)
although kinda nn buying more games


ill buy it for you

cause m8s
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#694634 | Tue - Mar 23 2010 - 23:30:08
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im still so confused what the pt of this game is

is it just building things and then roleplaying in them or what

why would anyone need an inverted tower
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#694638 | Wed - Mar 24 2010 - 00:15:09
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Quote (lobb @ Wed - Mar 24 2010 - 00:30:08)
im still so confused what the pt of this game is

is it just building things and then roleplaying in them or what

why would anyone need an inverted tower


only super nerd neckbeards do that roleplaying shit

the point of the current indev version is to survive

in other words theres really no point right now but its a lot of fun

and it will have multiplayer survival mode soon
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#694639 | Wed - Mar 24 2010 - 00:29:10
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o ok
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#694640 | Wed - Mar 24 2010 - 01:03:05
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o
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#694708 | Wed - Mar 24 2010 - 12:09:35
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this looks like the worst game ever
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#694715 | Wed - Mar 24 2010 - 13:15:57
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Quote (blackjack21 @ Wed - Mar 24 2010 - 11:09:35)
this looks like the worst game ever


then dont play it
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#721465 | Sun - Jun 13 2010 - 20:43:45
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bump for notch working on the game full time

working on my infdev base
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#738281 | Fri - Aug 6 2010 - 03:05:45
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i cant believe how much this game has been updated since a month ago
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#738282 | Fri - Aug 6 2010 - 03:06:12
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#738285 | Fri - Aug 6 2010 - 03:20:23
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Current IP to the dc server: 76.179.16.214:25565

Reference links for myself, otherwise I will somehow lose them.
http://copy.bplaced.net/mc/blocks/
http://copy.bplaced.net/mc/items/

Server will be left up any night that's not a wednesday or thursday, as those are defrag days and my pc shuts itself down.

I assume that in the semi-near future the server client will have some decent gui, possibly the ability to add other admins and such, so once that happens we can all spawn our own things, hopefully easier than it is now.
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#738286 | Fri - Aug 6 2010 - 03:38:23
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Apparently if you close a furnace window you lose everything that was inside.
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#738297 | Fri - Aug 6 2010 - 08:31:55
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laptop cant handle playing minecraft
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#738395 | Fri - Aug 6 2010 - 20:08:43
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http://www.minecraftforum.net/viewtopic.php?f=1012&t=22916


This script apparently allows you to make assign admins who can create items for themselves.
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#738412 | Fri - Aug 6 2010 - 22:41:37
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THIS GAME LOOKS AWESOME!!!!!!!!1111
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#738425 | Sat - Aug 7 2010 - 00:22:45
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i have a whole folder of minecraft pics to dump

waiting for someone else to post some screenshots first
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#738440 | Sat - Aug 7 2010 - 00:40:55
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Quote (sardoniclysane @ Fri - Aug 6 2010 - 22:41:37)
THIS GAME LOOKS AWESOME!!!!!!!!1111


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#738450 | Sat - Aug 7 2010 - 01:40:44
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We've now got the working server commands for spawning and shit, so now I don't have to hurt my wrist copy pasting the same line in the GUI version for hours at time.

Command list is...

Commands:
All:
#summon <item-id> [<count>]: Summons count or 1 of item-id.
#summon <kit>: Summons a set of items defined in kits.txt.
#list: Lists connected players.
#time: Displays the server time.
#uptime: Displays server uptime.

Trusted:
#summon: Can summon blacklisted/unwhitelisted items if fun is enabled. Non-blacklisted/whitelisted items if fun is disabled.

Admin-only:
#fun: toggles "fun" game-breaking commands such as #summon. Fun mode is DISbled by default as of the third release. NEW BEHAVIOR: When fun mode is on, trusted players can summon blacklisted items. When it is off, they can summon any non-blacklisted items
#kick <player>: Obvious
#ban/#unban <player>: Bans/unbans players. That easy. This is not available on white-list banning servers (as it does not make sense)
#allow/unallow <player>: Allows/disallows players from joining. This is only available on white-list banning servers.
#trust/#untrust <player>: adds/removes player from trusted list
#blacklist/#unblacklist <item-id>: prevents/allows players from/to summon a given item-id. This is not available on white-list summoning servers.
#whitelist/#unwhitelist <item-id>: allows/prevents players to/from summon a given item-id. This is not available on normal, non-white-list summoning servers.
#admin <player>: makes player an admin
#reload/#save: reload/save the *.txt files.
#stop: Stops the server.
#give <player> <id> <count> // #give <player> <kit>: Gives the specified player count * id or a kit.

---

Trusted can be ignored, as we're all automatically admin.
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#738451 | Sat - Aug 7 2010 - 01:44:37
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Also, the server has some custom kits. The first word is the word you type after #summon, so if you wanted a set of tools, it'd be #summon toolkit.

armor 310 311 312 313 \\ Full set of diamond armor
torches 50 50 50 50 50 \\ Five torches, you can just do #summon 50 64 if you want.
toolkit 279 278 277 293 333 50 50 50 50 50 \\ A full set of diamond tools and five torches.
food 322 322 322 322 322 \\ Five golden apples, each heals 10 hearts

This post has been edited by Keith on Sat - Aug 7 2010 - 01:50:36
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#738453 | Sat - Aug 7 2010 - 02:43:28
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#738454 | Sat - Aug 7 2010 - 02:44:05
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#738466 | Sat - Aug 7 2010 - 07:40:32
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- Finished Giant Water/Lava tower
- Redesigned entry room to mine
- Finished road/bridges/tunnels to base
- Started BLT shop
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#738592 | Sat - Aug 7 2010 - 22:41:45
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Updated kit list...
armor: Full diamond armor.
torches: Five torches, #Summon 50 64 is much easier.
toolkit: A full set of diamond tools (excluding "dem hoes"), a boat, and five torches.
stone: Two stacks (128) of smooth stone.
blocks: One stack of smooth stone, one stack of diamond blocks, and one stack of glass.
gary: One stack of torches, one stack of half-blocks (steps), and one stack of obsidian.

This post has been edited by Keith on Sat - Aug 7 2010 - 22:42:52
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#738643 | Sun - Aug 8 2010 - 08:33:29
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hey
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