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lol is borked right now, outrageous queues, games dropping/never starting
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yeah lots of broken/gay heros this week, gonna be fuckin annoyin
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trouble = taking a 5 man game, making it 3 man, then having chars like ryze be totally op if they level 2 levels higher than you
[insert]wow 2v2 arean[/insert]
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3v3s in my experience are ALWAYS imbalanced...one team just rapes another for 20 minutes
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people who dont think ryze is OP are people like HvyLancer
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oh, and that was bobdaves second game ever, and all enemies were same level as me
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this games only balance is that at least one person will be overleveled and be the "balance" to the classes in any given game
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lol ryze, ryze lol
lol ryze, ryze lol
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lol ryze, ryze lol
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lol ryze, ryze lol
lol ryze, ryze lol
lol ryze, ryze lol
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John, buy Ryze, I'll play as Amumu, we will instantly rape any 5's
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Looking for Ryze partner to roll with Amumu, need to get my win/loss ratio up.
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started ganking around level 6 and i dont think we ever actually laned, bobdave also went and solod a bit because "he needed to level"
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joe also doesnt know what attack-move is because he has never played a RTS
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and yes, i actually do know how to press a, im just to lazy to do so
w/l matters, stats dont
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patch info
New Skins in the Store
* Stinger Akali
* Crimson Akali
* Gentleman Cho'gath
* Matador Alistar
PVP.net v1.11.15
* You can now see how much time is left until your next "First Win of the Day" bonus in the end of game summary
* The match history in the Summoner Profile will now display which map a match was played on
* Fixed a bug where players could access the practice game menu even when practice games were turned off
* Fixed a bug where using the logout function and then logging back in would not show available queues in some instances
League of Legends v1.0.0.85
Akali, the Fist of Shadow
* Mark of the Assassin: Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore energy.
* Twilight Shroud: Akali throws down a cover of smoke. While inside the area, Akali gains armor and becomes stealthed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their movement speed reduced.
* Crescent Slash: Akali flourishes her kamas, dealing damage based on her attack damage and ability power.
* Shadow Dance: Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges periodically, max 3 stacks.
* Twin Disciplines:
o Discipline of Might - Upon obtaining 10 attack damage, Akali gains 10% Spell Vamp, increasing by 1% for every 20 attack damage gained thereafter. This does not include base damage.
o Discipline of Force - Upon obtaining 20 ability power, Akali's hits deal 10% bonus magic damage, increasing by 1% for every 5 ability power gained thereafter.
Amumu
* Health per level increased to 84 from 76
* Base damage increased to 45 from 40
* Damage per level decreased to 3.6 from 3.8
* Mana regen per level increased to 0.065 from 0.06
* Tantrum cooldown reduced to 10/9/8/7/6 from 21/18/15/12/9
* Tantrum cooldown reduction upon being hit reduced to 0.5 seconds from 1 second
* Despair:
o Changed the aura range to be 350 at all ranks from 250/275/300/325/350
o Added a base damage of 8/12/16/20/24 to the damage dealt based on the target's health
o Health percent decreased to 1.5/1.8/2.1/2.4/2.7% from 2.3/2.6/2.9/3.2/3.5%
Anivia
* Removed the "Rebirth Ready" buff
* Added a buff for when Rebirth is on cooldown
* Base damage increased to 45 from 38.5
* Damage per level decreased to 3.2 from 3.5
* Base health regen increased to .93 from .88
Ezreal
* Essence Flux heal reduced to 70% of the damage value from 100%
Gankplank
* Added "Yarr! I'm a mighty Pirate!" buff
Garen
* Fixed the buff tooltip for Perseverance to show the correct value
* Fixed a bug with Decisive Strike where it was silencing for the incorrect amount of time
* Fixed a bug with Decisive Strike so that it can no longer crit
Malphite
* Attack range increased to 125 from 100
* Base movement speed increased to 310 from 300
* Fixed a bug with Unstoppable Force where it was sometimes uncastable while Malphite was at low health
Master Yi
* Attack Range increased to 125 from 100.
* Double Strike now deals Double Strike on every 7th attack instead of by percent chance
* Alpha Strike:
o Cooldown reduced to 18/16/14/12/10 from 18.
o Mana cost reduced to 80/90/100/110/120 from 90/105/120/135/150.
o Reduced the total spell cast windup time.
o Missile speed increased
* Meditate:
o Cooldown reduced to 35 from 45
o Meditate now ticks every .5 seconds instead of every 1 second
o Heal amount reduced to 140/280/420/560/700 from 150/300/500/750/1100
o Mana cost reduced to 70/85/100/115/130 from 80/100/120/140/160
o Armor and magic resist gained while channeling increased to 100/150/200/250/300 from 30/30/30/30/30
* Wuju Style cooldown reduced to 25 from 30.
* Highlander Assists now reduce all of Master Yi's cooldowns by half of the base cooldown amount.
Morgana
* Fixed several bugs with Black Shield
Nidalee
* Pounce is no longer affected by Cooldown Reduction and maintains a static 3 second cooldown
Pantheon
* Added a new sound to Heartseeker Spear
* Heartseeker Strike cooldown reduced to 26/24/22/20/18 from 30/28/26/24/22.
* Grand Skyfall:
o Fixed a bug that allowed Pantheon to cast Summoner spells before landing
o Cooldown reduced to 150/135/120 from 180/150/120
o Cooldown on channel cancel reduced to 10 from 25
o Falling time reduced to 1.5 from 2
Shen
* Ki Strike damage gained from health reduced to 3.5% from 4%
* Ki Strike cooldown reduction on champion hit reduced to 2 from 3
* Vorpal Blade damage reduced to 50/95/140/185/230 from 50/100/150/200/250
* Feint base block amount reduced to 40/70/100/130/160 from 40/75/110/145/180
* Stand United cooldown increased to 180/150/120 from 150/135/120
Tryndamere
* Battle Fury critical strike chance per 10% health missing increased to 5% from 4.5%
* Spinning Slash’s speed has been normalized to be more responsive
Twitch
* Base magic resistance increased to 30 from 25
* Fixed Ambush's tooltip to now show the correct attack speed buff value
Udyr
* Monkey Agility dodge bonus decreased to 3% from 4%
* Turtle Stance shield decreased to 60/100/140/180/220 from 65/110/155/200/245
* Tiger Stance bleed effect increased to 1.8/2.1/2.4/2.7/3.0 times attack damage from 1.5/1.75/2/2.25/2.5
* Tiger Stance attack speed bonus increased to 30/40/50/60/70% from 24/33/42/51/60%
* Phoenix Stance’s flame attack will now occur every 4 attacks instead of every 3 attacks
Warwick
* Hunter's Call attack speed buff changed to 40%/50%/60%/70%/80% from 50%/55%/60%/65%/70%.
Items
* Leviathan now gains 1 stack for each assist instead of 2
* Regrowth Pendant health regen per 5 sec increased to +15 from +14
* Regrowth Pendant cost reduced to 450 from 475
General
* Multikill timer now resets after every kill as opposed to being a static window
* Crest of Flowing Water movement speed buff decreased to 30% from 45%
Last edited by Pendragon; Yesterday at 05:41 PM..
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again, the game took forever to load, people left, games crashed, reconnected to people level 8
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terrible engine continues to suck, in before joe says its still in beta
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glad im not a paying customer
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oh wait, if he gets 3 kills early, he will have 30 kills by the end of the game, just like every character