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Civ 5 General
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#856383 | Fri - Nov 23 2012 - 23:32:40
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#856574 | Sat - Nov 24 2012 - 13:38:58
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so far what ive learned is this:
computer declares war
sends waves of attackers
defend the waves
they ask for peace, and a city
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#856602 | Sat - Nov 24 2012 - 14:00:21
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Quote (blind_chief @ Sat - Nov 24 2012 - 13:38:58)
so far what ive learned is this:
computer declares war
sends waves of attackers
defend the waves
they ask for peace, and a city


hahaha, this has happened to me too
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#856606 | Sat - Nov 24 2012 - 14:03:39
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another thing i noticed in larger games is that if you broker yourself into a 3 or 4 way circlejerk DOF and all of your m8s ask you to declare war on someone and you do (+10 turns or not), that the civ will give you gold for peace when your army never goes within 100 hexs of them
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#856612 | Sat - Nov 24 2012 - 14:05:38
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have also noticed that the ai auto reups on trades that are about to expire (like 240 gold for a luxury)
but its funny because if your relationship has deteriorated then they will reject the trade even though theyre the ones who proposed it
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#856642 | Sat - Nov 24 2012 - 14:21:24
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Quote (___ @ Sat - Nov 24 2012 - 12:05:38)
have also noticed that the ai auto reups on trades that are about to expire (like 240 gold for a luxury)
but its funny because if your relationship has deteriorated then they will reject the trade even though theyre the ones who proposed it


im glad they do this, makes trading etc far less tedious
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#856644 | Sat - Nov 24 2012 - 14:21:45
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also, after like 2000 years of war the computer finally didnt ask for a city. just all my gold.
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#856704 | Sat - Nov 24 2012 - 14:48:48
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Quote (blind_chief @ Sat - Nov 24 2012 - 15:21:45)
also, after like 2000 years of war the computer finally didnt ask for a city.  just all my gold.


did you see the fall patch note that said something about going from 5 levels of peace to 9 or so
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#856768 | Sat - Nov 24 2012 - 15:23:16
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Quote (randomtask @ Sat - Nov 24 2012 - 12:48:48)
Quote (blind_chief @ Sat - Nov 24 2012 - 15:21:45)
also, after like 2000 years of war the computer finally didnt ask for a city.  just all my gold.


did you see the fall patch note that said something about going from 5 levels of peace to 9 or so


no, i didnt read anything
im still not even sure how things actually function.
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#856773 | Sat - Nov 24 2012 - 15:27:31
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Quote (blind_chief @ Sat - Nov 24 2012 - 16:23:16)
Quote (randomtask @ Sat - Nov 24 2012 - 12:48:48)
Quote (blind_chief @ Sat - Nov 24 2012 - 15:21:45)
also, after like 2000 years of war the computer finally didnt ask for a city.  just all my gold.


did you see the fall patch note that said something about going from 5 levels of peace to 9 or so


no, i didnt read anything
im still not even sure how things actually function.


- New peace deals. Now 9 AI levels instead of the previous 5 (so one new level added between each of the earlier ones). Peace levels are now:
o 0: White Peace (give up nothing)
o 1: Armistice (1/2 gold, 1/2 of max GPT)
o 2: Settlement (all gold, max GPT)
o 3: Back-down (all luxuries, all gold, max GPT, open borders)
o 4: Submission (all resources, all gold, max GPT, open borders)
o 5: Surrender (one city)
o 6: Cession (1/4 city value, 1/2 gold)
o 7: Capitulation (1/3 city value, all gold)
o 8: Unconditional Surrender (all but capital, all gold)
- Peace deal code now prioritizes both cities that are close to winner's capital AND cities that were originally built by winning player (previously it was distance only).
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#856789 | Sat - Nov 24 2012 - 16:21:53
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after year 17000 of fighting, and the computer never even doing damage to my capital, did they ask for peace and only like 100 gold
t4t you fucking ass hole
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#856790 | Sat - Nov 24 2012 - 16:23:49
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Quote (blind_chief @ Sat - Nov 24 2012 - 16:21:53)
after year 17000 of fighting, and the computer never even doing damage to my capital, did they ask for peace and only like 100 gold
t4t you fucking ass hole


fuck u in your ass and get on vent
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#856845 | Sat - Nov 24 2012 - 22:19:22
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gonna have to start playing on difficulty 8
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#856846 | Sat - Nov 24 2012 - 22:19:58
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Quote (randomtask @ Sat - Nov 24 2012 - 22:19:22)
gonna have to start playing on difficulty 8


i think that game was an exception
but gl, theres a huge curve between 7 and 8
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#856847 | Sat - Nov 24 2012 - 22:21:59
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Quote (___ @ Sat - Nov 24 2012 - 23:19:58)
Quote (randomtask @ Sat - Nov 24 2012 - 22:19:22)
gonna have to start playing on difficulty 8


i think that game was an exception
but gl, theres a huge curve between 7 and 8


ya, since there was 4 different teams there wasnt enough room that wasnt within range of hostiles, so none of the computers did anything

need to play a map with more than 2 land masses if you have 4 teams i think
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#856848 | Sat - Nov 24 2012 - 22:43:10
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Quote (randomtask @ Sat - Nov 24 2012 - 22:21:59)
Quote (___ @ Sat - Nov 24 2012 - 23:19:58)
Quote (randomtask @ Sat - Nov 24 2012 - 22:19:22)
gonna have to start playing on difficulty 8


i think that game was an exception
but gl, theres a huge curve between 7 and 8


ya, since there was 4 different teams there wasnt enough room that wasnt within range of hostiles, so none of the computers did anything

need to play a map with more than 2 land masses if you have 4 teams i think


or less city states
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#856930 | Sun - Nov 25 2012 - 19:12:04
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random game
islands
fuck
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#856969 | Mon - Nov 26 2012 - 18:50:08
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bought the game, now to find the time to play and learn it
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#856983 | Mon - Nov 26 2012 - 22:32:59
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Quote (Sgull @ Mon - Nov 26 2012 - 19:50:08)
bought the game, now to find the time to play and learn it


build nukes, build many nukes
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#856987 | Mon - Nov 26 2012 - 23:09:59
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Quote (randomtask @ Mon - Nov 26 2012 - 22:32:59)
Quote (Sgull @ Mon - Nov 26 2012 - 19:50:08)
bought the game, now to find the time to play and learn it


build nukes, build many nukes


nuke ghandi, nuke many ghandi
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#857000 | Tue - Nov 27 2012 - 04:13:06
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Buy game, finally figure out an idea of what I'm doing after 200 turns, game crashes. Brb
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#857022 | Tue - Nov 27 2012 - 12:32:43
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Which scenario do I pick to build Carriers?
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#857110 | Wed - Nov 28 2012 - 10:14:12
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rome declares war
8 citystates in my pocket
after taking 3 of romes cities, they require peace, and 2 of my cities
ok
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#857136 | Wed - Nov 28 2012 - 19:30:06
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Quote (blind_chief @ Wed - Nov 28 2012 - 10:14:12)
rome declares war
8 citystates in my pocket
after taking 3 of romes cities, they require peace, and 2 of my cities
ok


caesar 2 strong
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#857143 | Wed - Nov 28 2012 - 20:09:32
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in the middle of an epic game where i didn't know only melee units could overtake a city for a solid 200 turns.
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#857145 | Wed - Nov 28 2012 - 20:16:09
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Quote (StQ @ Wed - Nov 28 2012 - 20:09:32)
in the middle of an epic game where i didn't know only melee units could overtake a city for a solid 200 turns.


attack city with range
0 hp
no capture
end turn
slight city hp regen
attack city with range
0 hp
no capture
end turn

what the flippin shit is going on here guys
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#857175 | Thu - Nov 29 2012 - 01:10:27
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Quote (___ @ Wed - Nov 28 2012 - 20:16:09)
Quote (StQ @ Wed - Nov 28 2012 - 20:09:32)
in the middle of an epic game where i didn't know only melee units could overtake a city for a solid 200 turns.


attack city with range
0 hp
no capture
end turn
slight city hp regen
attack city with range
0 hp
no capture
end turn

what the flippin shit is going on here guys


47 turns later, research google.com
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#857203 | Thu - Nov 29 2012 - 13:44:41
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Should I buy this game for Christmas Steam Sale

y/n?
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#857205 | Thu - Nov 29 2012 - 14:16:41
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Quote (MalcolmSex @ Thu - Nov 29 2012 - 11:44:41)
Should I buy this game for Christmas Steam Sale

y/n?


y/y
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#857225 | Thu - Nov 29 2012 - 22:13:21
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if your delicate diplomacy with russia turns into war right as they hit cossacks, youre gonna have a bad time
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#857226 | Thu - Nov 29 2012 - 22:23:55
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i dont understand some citystate military ai

they have 4 pikeman within range to attack the enemy cossack, and on the citystates turn they do nothing except for shuffle the pikemans positions with each other, its like they just let the enemy unit sit there because each individual unit cant kill it, but the combined units could
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#857227 | Thu - Nov 29 2012 - 22:41:21
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basically all citystates make shitloads of pikemen and dont do shit with them
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#857228 | Thu - Nov 29 2012 - 22:53:14
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i think they temper citystates aggressiveness so its not cake to just be friends and let them fight it out
but attack them too much and they will make fucking you their #1 priority
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#857229 | Thu - Nov 29 2012 - 22:57:49
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Quote (blind_chief @ Thu - Nov 29 2012 - 23:53:14)
i think they temper citystates aggressiveness so its not cake to just be friends and let them fight it out
but attack them too much and they will make fucking you their #1 priority


well they have different aggressiveness levels from the start of the game, this one im talking about has been my ally all game, first time i was at war the citystate took over an enemy city, and then the second time we went to war (with the same civ) he just let the civ take back its city and moved pikemen around
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#857237 | Fri - Nov 30 2012 - 00:03:17
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Quote (randomtask @ Thu - Nov 29 2012 - 20:57:49)
Quote (blind_chief @ Thu - Nov 29 2012 - 23:53:14)
i think they temper citystates aggressiveness so its not cake to just be friends and let them fight it out
but attack them too much and they will make fucking you their #1 priority


well they have different aggressiveness levels from the start of the game, this one im talking about has been my ally all game, first time i was at war the citystate took over an enemy city, and then the second time we went to war (with the same civ) he just let the civ take back its city and moved pikemen around


donno, fucking sid
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#857241 | Fri - Nov 30 2012 - 00:14:10
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my mind just got blown by the ai

im attacking from the south at the russian capital, moscow, and he has cities north, northeast, northwest, and west of moscow

i move the majority of my army into the center to capture the capital, he offers little to no resistance, once its captured troops start swarming out from every city toward the capital, we trade ownership of the city 3 times (population halves each time, defense goes way down), and i eventually have to pull out because the loss of my melee units from being in the captured city, now he is retaliating on my southern city

not sure if ingenious AI or just confused AI
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#857242 | Fri - Nov 30 2012 - 00:19:14
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the game im playing is a huge map, standard pace
im rome, super expanded early for racial benefit, i have 4 solid citystate allies, but its on immortal diff and hard as hell
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#857244 | Fri - Nov 30 2012 - 00:53:41
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he has 3 cities all on this medium-sized lake

there are 5 ironclads in the lake, i cant take any city without first killing all the ironclads which would put me in range of being bombarded by cities and the constant reinforcements
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#857281 | Fri - Nov 30 2012 - 14:56:42
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its like every 1-2 turns, every city churns out a new military unit for this ai civ
meanwhile, my units have to spend that turn just moving further toward the city or recuperating damage taken from killing the unit the ai had there before

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#857282 | Fri - Nov 30 2012 - 15:00:12
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Quote (randomtask @ Fri - Nov 30 2012 - 12:56:42)
its like every 1-2 turns, every city churns out a new military unit for this ai civ
meanwhile, my units have to spend that turn just moving further toward the city or recuperating damage taken from killing the unit the ai had there before


NUKES
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#857287 | Fri - Nov 30 2012 - 15:35:26
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Quote (blind_chief @ Fri - Nov 30 2012 - 16:00:12)
Quote (randomtask @ Fri - Nov 30 2012 - 12:56:42)
its like every 1-2 turns, every city churns out a new military unit for this ai civ
meanwhile, my units have to spend that turn just moving further toward the city or recuperating damage taken from killing the unit the ai had there before


NUKES


its damn near impossible to have a scientific advantage

russia just hit infantry, im still using rifleman
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#857288 | Fri - Nov 30 2012 - 15:39:32
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Quote (randomtask @ Fri - Nov 30 2012 - 16:35:26)
Quote (blind_chief @ Fri - Nov 30 2012 - 16:00:12)
Quote (randomtask @ Fri - Nov 30 2012 - 12:56:42)
its like every 1-2 turns, every city churns out a new military unit for this ai civ
meanwhile, my units have to spend that turn just moving further toward the city or recuperating damage taken from killing the unit the ai had there before


NUKES


its damn near impossible to have a scientific advantage

russia just hit infantry, im still using rifleman


not sure how russia has the best tech in the game while being at war with me the whole game, but they are doing it
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#857289 | Fri - Nov 30 2012 - 15:40:17
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going the roundabout way through the mountains (i also have shitty terrain, its an earth map and im in india/china area) to kill russias outlying cities
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#857290 | Fri - Nov 30 2012 - 15:44:23
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Quote (randomtask @ Fri - Nov 30 2012 - 16:39:32)
Quote (randomtask @ Fri - Nov 30 2012 - 16:35:26)
Quote (blind_chief @ Fri - Nov 30 2012 - 16:00:12)
Quote (randomtask @ Fri - Nov 30 2012 - 12:56:42)
its like every 1-2 turns, every city churns out a new military unit for this ai civ
meanwhile, my units have to spend that turn just moving further toward the city or recuperating damage taken from killing the unit the ai had there before


NUKES


its damn near impossible to have a scientific advantage

russia just hit infantry, im still using rifleman


not sure how russia has the best tech in the game while being at war with me the whole game, but they are doing it


1790 AD
Catherine has entered the Atomic Era!

oh shit
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#857291 | Fri - Nov 30 2012 - 15:45:58
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funny, i did a game against cathrine and they blew away everyone at tech. it was my first game of g&k though, so i just figured i didnt know what i was doing.
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#857292 | Fri - Nov 30 2012 - 15:50:18
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once the units base strength start getting up in the 50's, terrain bonuses and all the multiplicative mods really suck

no amount of artillery can defend against infantry with +25% and +10%
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#857293 | Fri - Nov 30 2012 - 16:01:07
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Quote (blind_chief @ Fri - Nov 30 2012 - 16:45:58)
funny, i did a game against cathrine and they blew away everyone at tech.  it was my first game of g&k though, so i just figured i didnt know what i was doing.


worse is the fact that they get double uranium

i am going to get nuked in the early 1800's
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#857294 | Fri - Nov 30 2012 - 16:14:35
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i dont fully understand diplomacy either, need to quardnate with ai civs
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#857295 | Fri - Nov 30 2012 - 16:27:43
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catherine has wanted her one original city that she lost to my allied citystate, then took back, then i took

she has wanted that city for peace, which is the level of peace above "give me all your other shit and keep your cities"

i really dont want to give her that city since its in a central area and has lots of resources, but i know the longer i wait the closer i get to having it nuked
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#857296 | Fri - Nov 30 2012 - 16:28:10
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Quote (randomtask @ Fri - Nov 30 2012 - 17:27:43)
catherine has wanted her one original city that she lost to my allied citystate, then took back, then i took

she has wanted that city for peace, which is the level of peace above "give me all your other shit and keep your cities"

i really dont want to give her that city since its in a central area and has lots of resources, but i know the longer i wait the closer i get to having it nuked


and after our 10 turn peace she can easily take back the 4 other cities of hers that surround said city
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