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id play wow if that were possible
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>they still care about world of warcraft
>laughinggirls.jpg
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im starting to think we might get a release date at blizzcon
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boubille thinks first week in november
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also, tradeskills give experience now, should have always been that way
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Here's some information on how each of the currencies will be converted in the next content patch. Keep in mind these values may change, and they can get a bit math heavy. Just know that our intent is to appropriately value each mark and provide a conversion we feel is fair.
The following items are immediately converted to gold:
Emblem of Heroism = 5.5 gold each
Emblem of Valor = 5.5 gold each
Emblem of Conquest = 5.5 gold each
Badge of Justice = 1.833 gold each
Your New Honor Points total will be the sum of the following amounts:
Old Honor * 0.024
Old Arena Points * 0.85
Battleground Mark of Honor * 2.976
Wintergrasp Mark of Honor * 19.08
Stone Keeper Shard * 1.6
Venture Coin * 3
Spirit Shard * 1
Your Justice Points total will be equal to (Emblems of Triumph + Emblems of Frost ) * 2.75
Again, the softcap for both Honor and Justice conversions is 4000 points. This means that if a character converts to above 4,000 points, it will not be possible for them to earn more until they fall below the 4,000 cap.
A hardcap will be implemented in a following patch before Cataclysm's release. At that time, any excess points above 4,000 will be converted as follows:
Honor points above 4,000 are converted to gold at a rate of 35 silver per point of Honor.
Justice points above 4,000 are converted to gold at a rate of 2 gold per point of Justice.
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Archaeology just went in this build for the first time and we don't yet have any of the support around it to teach players what to do. It has been informative to watch players learn to swim by drowning, but we thought it was time to offer a little more direction.
Digsites
Once you train archaeology, you can see digsites on your map (not your minimap - your map). There are always 4 digsites per continent. These will not change until you dig one out. Most of the time, you're probably only going to be concerned with the 4 sites on your current continent, but at higher character and archaeology skill levels, there will be 16 sites active at one time (4 each in Eastern Kingdoms, Kalimdor, Outland and Northrend.)
You will only find sites in zones of your level or lower. A level 25 player will have all 4 sites per continent in level 25 zones. (This means Outland and Northrend will have no sites at this time.) A level 80 player will have all 4 sites in any zone. A low level Kalimdor player might have sites in Ashenvale and Stonetalon, while a level 82 might have Uldum, Ashenvale, Stonetalon and Silithus.
Sites are race specific. You can usually guess the race by the location. Kalimdor tends to have a lot of night elf ruins. Eastern Kingdoms tends to have a lot of dwarf ruins.
Some races are only available on some continents (such as orc and draenei on Outland). You need to have a minimum character level and a minimum archaeology level to use these. Currently you can see them if you are a certain character level but can't gather from them until your archaeology skill is higher. For Outland, the skill is 300. While somewhat consistent with other gathering skills, we think this is confusing and we will change it so that you don't even see the digsites until your archaeology skill is sufficiently high. Tol'vir artifacts are the most rewarding, but also require near max archaeology skill to recover.
Some players are reporting some issues with digsites not showing up correctly. We'll look into these bugs.
Unlike other gathering skills, digsites are player-specific. Other players will be searching in different locations. There is no competition for digsites.
Fragments
Each digsite can be searched 3 times before it despawns and a new site spawns. If there is a digsite somewhere too far away from you or otherwise inconvenient, just ignore it and hit the closer ones. You won't run out.
To search a digsite, use the Survey ability. The survey tool will spawn and point in the approximate direction of the artifact. Red means you're far away. Yellow means you're close. Green means you may be within 40 yards or so. When you discover your find, you'll get fragments specific to a particular race.
There are two main strategies to surveying. You can attempt to triangulate by moving around the outer edge of a digsite. (Like quest blobs, the digsites are not necessarily circular.) Other players just keep surveying, heading in the direction the tool points until they strike paydirt.
Remember, the thing you uncover is yours. There is no competition with other players and nobody can gank your node.
Artifacts
Whenever you get a new fragment for a race, you'll start a research project. You can only work on one artifact per race at a time. When you have enough fragments, click Solve to complete that artifact. You won't waste excess fragments -- they will just start the next project. You can be working on one project for each race at a time.
Most artifacts are common. These give you a little bit of lore or flavor text and an item you can sell for a small profit (presumably to a museum!) The profit increases as the value of the artifact increases. You can estimate this by the number of fragments needed to finish the artifact. You will only find cheaper artifacts at low level, but you can find cheap and valuable artifacts at higher level (the reason for this is we want players to be able to find all the artifacts if they want to). You won't find a second copy of a common object until you have found all the artifacts of that race. If you get stuck at a certain skill level of archaeology or character level, you may find an artifact more than once until you reach the next tier.
Some artifacts are rare. These always make a blue or purple item. Many of these have no in-game power and are toys or for flavor. Some of them are actual weapons and armor. The latter items are all bound to account. They aren't heirlooms in that they don't scale, but you can pass them around. So if you are level 80 and you find a level 60 axe, you can always have another character use it when they are level 60. You will never get a rare artifact more than once.
The future
We designed archaeology to be easily expandable, so we plan to add much more content in future patches, including new races to research (though to be fair, there's a sizable amount of content already). We also have a feature that is not available on beta yet, that allows you to use your archaeology skill for a slight (think Fish Feast-level) bonus in the Cataclysm dungeons.
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i wanna play wow
i dont want to pay for it
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also, its about time for blizzard to start posting their change logs for patch 4.1
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just gonna tell you about this stuff slated for release in 14 months, just keep dem subscriptions man
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+ARENA_MASTER_NO_SEASON_TEXT = "Arena battles and Rated Battlegrounds are only available during an active player versus player combat season. Season nine will begin on December 14th, so be prepared at that time to take your shot at glory!";
Originally Posted by Zarhym (Source)
The next Arena Season will begin for level-85 players approximately one week after the official launch of World of Warcraft: Cataclysm.
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Alchemy recipe
Vial of the Sands
Binds when picked up
Mount
Requires Level 80
Requires Riding (225)
Use: Teaches you how to transform into a dragon, allowing you to fly very fast and carry an ally on your back.
Sell Price: 25
super lol