Desolate Carnage
 
So...
Archived | Views: 2482 | Replies: 9 | Started 14 years ago
 
#772209 | Thu - Dec 9 2010 - 18:29:22
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Not going to play, not anytime soon at least. But, I am curious of how you guys feel about the expansion thus far.

General consensus of m8s positive?
 
#772215 | Thu - Dec 9 2010 - 18:38:42
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positivesies
 
#772216 | Thu - Dec 9 2010 - 18:38:57
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although ultra casual
 
#772218 | Thu - Dec 9 2010 - 18:50:52
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og;dc ultra casual, id rather play multiple aspects of the game than be pidgeon holded into one because i picked it 6 years ago

the hardcore faggots are already almost through the first tier of ezmode bosses, so they can raid on like nerds

the new zones are pretty nice, new skills, rated bgs (:donno:), etc.

 
#772221 | Thu - Dec 9 2010 - 18:53:24
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rated bgs will be dominated by paladins of course
 
#772226 | Thu - Dec 9 2010 - 20:49:14
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bring back old pvp and i'll play

not casual bullshit i dont need/want another wintergrasp

i want another warsong gulch. faster paced more action, not bank-breaking for hunters. thanks.
 
#772227 | Thu - Dec 9 2010 - 20:55:33
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Quote (lobb @ Thu - Dec 9 2010 - 20:49:14)
bring back old pvp and i'll play

not casual bullshit i dont need/want another wintergrasp

i want another warsong gulch. faster paced more action, not bank-breaking for hunters. thanks.


>2004
 
#772241 | Thu - Dec 9 2010 - 23:09:49
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Quote (MoS. @ Thu - Dec 9 2010 - 20:55:33)
Quote (lobb @ Thu - Dec 9 2010 - 20:49:14)
bring back old pvp and i'll play

not casual bullshit i dont need/want another wintergrasp

i want another warsong gulch. faster paced more action, not bank-breaking for hunters. thanks.


>2004


>Twin Peaks is a new 10 vs. 10, capture-the-flag-style battleground. Much like in Warsong Gulch, players must work to dominate variable terrain, infiltrate the enemy base, and steal the enemy flag, returning it to their fortress while remaining in control of their own flag. The first faction to capture three enemy flags before time expires will win the battle.
 
#772242 | Thu - Dec 9 2010 - 23:10:09
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Although the Wildhammer and Dragonmaw bases are virtually identical, the terrain surrounding each base is not. Players will need to work to control an asymmetrical field where the mountain peaks are divided by a valley river. A single bridge over the river serves as a choke point in the center of the map; although deep, the river can be crossed. On either side of the river sits an outpost where temporary character enhancements can be claimed. In addition, tree stumps and rocks throughout the valley create strategic points for you to use line of sight to your advantage. To prevent absolute domination by one faction through its control of the enemy graveyard, the Horde and Alliance players resurrected in Twin Peaks will spawn from one of two graveyards per faction.
 
#772254 | Thu - Dec 9 2010 - 23:47:38
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All existing guard posts in the world (e.g. Goldshire, Azure Watch, Bloodhoof, etc.) now properly spawn level 85 capital city guards.

n1
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