Desolate Carnage
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3ds Brog
Views: 6247 | Replies: 82 | Started 14 years, 7 months ago
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#710216 | Sat - May 8 2010 - 13:53:29
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going to design a zerkcies
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#710217 | Sat - May 8 2010 - 13:55:10
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i wish i had one of the 32" monitors from school
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#710219 | Sat - May 8 2010 - 13:59:57
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oh man i barely remember how to use this program
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#710220 | Sat - May 8 2010 - 14:12:08
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starting a face from a sphere is lol

gonna go ahead and modify 1 vertex in a row and get a terribly stretched poly
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#710221 | Sat - May 8 2010 - 14:12:17
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Quote (randomtask @ Sat - May 8 2010 - 15:12:08)
starting a face from a sphere is lol

gonna go ahead and modify 1 vertex in a row and get a terribly stretched poly


1 vertex at a time*
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#710222 | Sat - May 8 2010 - 14:13:07
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ohhh ya soft selection, thats what im looking for
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#710223 | Sat - May 8 2010 - 14:15:47
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troll ears are so huge im going to have to make them as separate geometry, not gonna try to stretch the sphere, that will look like complete shit
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#710224 | Sat - May 8 2010 - 14:16:09
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Quote (randomtask @ Sat - May 8 2010 - 15:15:47)
troll ears are so huge im going to have to make them as separate geometry, not gonna try to stretch the sphere, that will look like complete shit


although subdividing might work
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#710225 | Sat - May 8 2010 - 14:17:14
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5 falloff soft selection parallel axis move for eye sockets, beautiful simplicity
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#710226 | Sat - May 8 2010 - 14:19:10
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Quote (randomtask @ Sat - May 8 2010 - 15:17:14)
5 falloff soft selection parallel axis move for eye sockets, beautiful simplicity


then move the adjacent vertex to make the long troll eye
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#710228 | Sat - May 8 2010 - 14:22:51
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damnit i didnt use the right vertexes for the eyes relative to the nose, lol
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#710229 | Sat - May 8 2010 - 14:25:35
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Quote (randomtask @ Sat - May 8 2010 - 15:22:51)
damnit i didnt use the right vertexes for the eyes relative to the nose, lol


how did i do this, that was dumb
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#710230 | Sat - May 8 2010 - 14:27:59
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Quote (randomtask @ Sat - May 8 2010 - 15:25:35)
Quote (randomtask @ Sat - May 8 2010 - 15:22:51)
damnit i didnt use the right vertexes for the eyes relative to the nose, lol


how did i do this, that was dumb


fixed, the nose is now huge like a duck so i can see what im doing
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#710231 | Sat - May 8 2010 - 14:30:12
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Quote (randomtask @ Sat - May 8 2010 - 15:27:59)
Quote (randomtask @ Sat - May 8 2010 - 15:25:35)
Quote (randomtask @ Sat - May 8 2010 - 15:22:51)
damnit i didnt use the right vertexes for the eyes relative to the nose, lol


how did i do this, that was dumb


fixed, the nose is now huge like a duck so i can see what im doing


everything is going to be pointy, i dont care
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#710232 | Sat - May 8 2010 - 14:32:24
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oh man this looks terrible but i love it
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#710233 | Sat - May 8 2010 - 14:34:55
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the head now is the shape of an urn or something, wow
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#710236 | Sat - May 8 2010 - 14:40:10
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letterman chin established
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#710237 | Sat - May 8 2010 - 14:41:27
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about to scrap this one and start over, it looks nothing like a troll
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#710238 | Sat - May 8 2010 - 14:41:45
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looks like some sort of angry tiki pot
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#710239 | Sat - May 8 2010 - 14:42:20
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Quote (randomtask @ Sat - May 8 2010 - 15:41:45)
looks like some sort of angry tiki pot


with no forehead and a super tall nose region
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#710241 | Sat - May 8 2010 - 14:42:55
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i shall add ears to salvage something, or make it 2x worse, dont know yet
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#710242 | Sat - May 8 2010 - 14:43:58
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Quote (randomtask @ Sat - May 8 2010 - 15:42:55)
i shall add ears to salvage something, or make it 2x worse, dont know yet


1 vertex ear points, fkkkkkkkkkkk
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#710243 | Sat - May 8 2010 - 14:44:43
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Quote (randomtask @ Sat - May 8 2010 - 15:43:58)
Quote (randomtask @ Sat - May 8 2010 - 15:42:55)
i shall add ears to salvage something, or make it 2x worse, dont know yet


1 vertex ear points, fkkkkkkkkkkk


head is way too round to even look like ears, they look like wings or something
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#710244 | Sat - May 8 2010 - 14:45:05
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Quote (randomtask @ Sat - May 8 2010 - 15:44:43)
Quote (randomtask @ Sat - May 8 2010 - 15:43:58)
Quote (randomtask @ Sat - May 8 2010 - 15:42:55)
i shall add ears to salvage something, or make it 2x worse, dont know yet


1 vertex ear points, fkkkkkkkkkkk


head is way too round to even look like ears, they look like wings or something


looks like a ghost from mario
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#710245 | Sat - May 8 2010 - 14:46:02
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scaling the entire head to see if i can fix the proportions, why did i make the face so flat in the first place, maybe i scaled the wrong view that i meant to
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#710246 | Sat - May 8 2010 - 14:46:31
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Quote (randomtask @ Sat - May 8 2010 - 15:46:02)
scaling the entire head to see if i can fix the proportions, why did i make the face so flat in the first place, maybe i scaled the wrong view that i meant to


ooh, this actually worked really well
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#710247 | Sat - May 8 2010 - 14:49:15
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thread needs pictures
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#710248 | Sat - May 8 2010 - 14:50:39
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Quote (lobb @ Sat - May 8 2010 - 15:49:15)
thread needs pictures


soon as i get some FTP space, im not loading all these things on imageshack
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#710249 | Sat - May 8 2010 - 14:51:09
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i have made a face of something, its not really a troll though
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#710252 | Sat - May 8 2010 - 14:56:13
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gonna add some shitty eyeballs and do a render
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#710253 | Sat - May 8 2010 - 14:57:38
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maybe some beautiful troll lips
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#710254 | Sat - May 8 2010 - 15:01:07
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i cant figure out how to remove the default lights, i created a light then deleted it now the whole shit is flooded in light making it look even worse
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#710255 | Sat - May 8 2010 - 15:03:33
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ok, rendered and screenshotted, this looks bad but im uploading
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#710256 | Sat - May 8 2010 - 15:04:17
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User Image
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#710257 | Sat - May 8 2010 - 15:09:29
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new feature; new round sphere hair mode


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#710258 | Sat - May 8 2010 - 15:09:48
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User Image
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#710259 | Sat - May 8 2010 - 15:09:55
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i should give it a devo hat
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#710260 | Sat - May 8 2010 - 15:15:11
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Quote (randomtask @ Sat - May 8 2010 - 16:09:55)
i should give it a devo hat


User Image
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#710261 | Sat - May 8 2010 - 15:15:58
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neck and shoulders time
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#710263 | Sat - May 8 2010 - 15:23:03
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i am now taking requests.
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#710264 | Sat - May 8 2010 - 15:23:14
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my skills include spheres and cylinders.
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#710265 | Sat - May 8 2010 - 15:30:51
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hard to stay concentrated when i have no goal to work toward
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#710266 | Sat - May 8 2010 - 15:33:25
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i lol'd so hard at the devo hat
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#710267 | Sat - May 8 2010 - 15:36:47
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Quote (lobb @ Sat - May 8 2010 - 16:33:25)
i lol'd so hard at the devo hat


same
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#710270 | Sat - May 8 2010 - 15:43:40
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Quote (randomtask @ Sat - May 8 2010 - 13:36:47)
Quote (lobb @ Sat - May 8 2010 - 16:33:25)
i lol'd so hard at the devo hat


same


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#710279 | Sat - May 8 2010 - 15:57:22
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We're going to need a Stoya model in a bikini. Holding a Shadowmourne.
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#710281 | Sat - May 8 2010 - 16:00:17
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Quote (MoS. @ Sat - May 8 2010 - 16:57:22)
We're going to need a Stoya model in a bikini.  Holding a Shadowmourne.


i will try to make shadowmourne tn8, im ok at stuff like that, although i dont have any textures so it will be made of pre rendered wood or steel or something
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#710284 | Sat - May 8 2010 - 16:02:02
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Quote (randomtask @ Sat - May 8 2010 - 16:00:17)
Quote (MoS. @ Sat - May 8 2010 - 16:57:22)
We're going to need a Stoya model in a bikini.  Holding a Shadowmourne.


i will try to make shadowmourne tn8, im ok at stuff like that, although i dont have any textures so it will be made of pre rendered wood or steel or something


Take it to Paintbrush afterwards OfC
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#710299 | Sat - May 8 2010 - 16:20:20
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i need to re-learn where all the commands are and what they are called, i havent used this program in a long time and used others of the same sort in between
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#710300 | Sat - May 8 2010 - 16:20:54
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but anyway, modelling is the easy part, texture mapping/lighting and animating is where the fun is
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