Desolate Carnage
Page 7 of 8 - «56 7 8
 
Blizzcon Goody Bag
Archived | Views: 14381 | Replies: 364 | Started 14 years, 8 months ago
 
#598016 | Sat - Aug 22 2009 - 13:49:38
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
diablo 3 will strive for a "real world feel" with a heavy emphasis on geography
 
#598017 | Sat - Aug 22 2009 - 13:50:38
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
"we have no plans to support UI add-ons for diablo 3"
 
#598018 | Sat - Aug 22 2009 - 13:54:04
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
completely gay guy asking about new system for currency
 
#598019 | Sat - Aug 22 2009 - 13:54:17
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
(question that was answered yesterday)
 
#598020 | Sat - Aug 22 2009 - 13:54:56
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
"we would very much want gol to be meaningful, so that gold becomes a new currency instead of say, perfect skulls or stones of jordan"
 
#598021 | Sat - Aug 22 2009 - 13:56:30
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
"randomized item system should always be the core of item system"

they dont want uniques to be the cookie cutter full same build every char
 
#598022 | Sat - Aug 22 2009 - 13:59:03
Group: Loser
Posts: 8,335
Joined: Mar 1 2008
Contact: Offline PM
Points: 179.40
Quote (randomtask @ Sat - Aug 22 2009 - 14:54:56)
"we would very much want gold to be meaningful, so that gold becomes a new currency instead of say, perfect skulls or stones of jordan"


remember when SOJs were a currency back in 2002

iso details on trading
 
#598023 | Sat - Aug 22 2009 - 14:00:18
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
question about town portals, waypoints, transport system

"the waypoint system is probably going to return very similar to how it was in diablo 2"

"town portals we're realy trying to find out if we can completely remove them, the biggest reason why we dont like town portals is how they affect combat"

they want town portals to be a means of out of combat travel, not an escape mechanism
 
#598024 | Sat - Aug 22 2009 - 14:00:36
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
"diablo 3 is not about travel time, we do not want it to be a game about travel"
 
#598025 | Sat - Aug 22 2009 - 14:00:49
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
dungeons have exits to them, you dont need to walk all the way back after clearing something
 
#598028 | Sat - Aug 22 2009 - 14:05:47
Group: Members
Posts: 11,32610k
Joined: Sep 1 2006
Contact: Offline PM
Points: 2,118.11 $
Quote (randomtask @ Sat - Aug 22 2009 - 14:00:49)
dungeons have exits to them, you dont need to walk all the way back after clearing something


thank god
 
#598029 | Sat - Aug 22 2009 - 14:05:57
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
question about phasing for quests, etc

"the phasing technology is really cool, currently we dont have any technology like that, our game is not a persistent world in the same way an mmo is, so its not been a high priority for us to develop a technology like that"
 
#598030 | Sat - Aug 22 2009 - 14:06:04
Group: Members
Posts: 11,32610k
Joined: Sep 1 2006
Contact: Offline PM
Points: 2,118.11 $
Quote (randomtask @ Sat - Aug 22 2009 - 14:00:49)
dungeons have exits to them, you dont need to walk all the way back after clearing something


thank god
 
#598031 | Sat - Aug 22 2009 - 14:06:33
Group: Loser
Posts: 8,335
Joined: Mar 1 2008
Contact: Offline PM
Points: 179.40
task id like to personally thank you for the play by play btw

keep rollin
 
#598032 | Sat - Aug 22 2009 - 14:06:57
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
question about class-specific quests

"one of our goals with diablo 3 is we really want to expand the characters and the story in diablo 3"
"theres a lot more dialog to characters and interaction"
"class quests sounds like a great idea"
 
#598034 | Sat - Aug 22 2009 - 14:08:47
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
"there will be a method to transfer items to your characters"
 
#598035 | Sat - Aug 22 2009 - 14:09:41
Group: Members
Posts: 27,88820k
Joined: Aug 31 2006
Contact: Offline PM
Points: 381.50 $
Quote (randomtask @ Sat - Aug 22 2009 - 14:08:47)
"there will be a method to transfer items to your characters"


friend joins game
guess friends pw
steal items on ground
exit before friend returns
 
#598037 | Sat - Aug 22 2009 - 14:11:02
Group: Members
Posts: 30,24630k
Joined: Oct 5 2007
Contact: Offline PM
Points: 3,287.80 $ $
Quote (MoS. @ Sat - Aug 22 2009 - 20:09:41)
Quote (randomtask @ Sat - Aug 22 2009 - 14:08:47)
"there will be a method to transfer items to your characters"


friend joins game
guess friends pw
steal items on ground
exit before friend returns


LOL @ all of them
 
#598039 | Sat - Aug 22 2009 - 14:12:00
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
"we are not planning on having rune words, runes are our new skill customization skill"
 
#598042 | Sat - Aug 22 2009 - 14:15:17
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
User Image

example of people asking questions
 
#598045 | Sat - Aug 22 2009 - 14:17:20
Group: Members
Posts: 11,32610k
Joined: Sep 1 2006
Contact: Offline PM
Points: 2,118.11 $
Quote (randomtask @ Sat - Aug 22 2009 - 14:00:49)
dungeons have exits to them, you dont need to walk all the way back after clearing something


thank god
 
#598046 | Sat - Aug 22 2009 - 14:17:59
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
"pve is our main focus, we are going to develop for that first"

regarding pve vs pvp development
 
#598047 | Sat - Aug 22 2009 - 14:18:00
Group: Guest
Posts: 11,85110k
Joined: Feb 2 2009
Contact: Offline PM
Points: 3,248.50
Quote (randomtask @ Sat - Aug 22 2009 - 22:15:17)
User Image

example of people asking questions


borderline imo
 
#598049 | Sat - Aug 22 2009 - 14:21:22
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
"for the horadric cube, we really like the way that you an take certain items adn combine them into new ones, thats an interesting mechanics, we werent happy with the exact way it was done in diablo 2, we think theres room for improvement there, while we want to keep the essence there, but the actual implementation will be different"
 
#598050 | Sat - Aug 22 2009 - 14:21:34
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
" we have not actually said that diablo will be appearing in this game "
 
#598051 | Sat - Aug 22 2009 - 14:23:10
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
question, will gambling be a part of diablo 3?

"i think one of the main issues with the gamblign system was understanding how it works, it seemed to be a black box"
gambling system was too hard to understand for beginners, people got turned off by its complexity

"what we do want to have is ways to get items in addition to going on runs, but the diablo 2 method of gold, black box, something mysterious and best friend happens, i have no idea what happened, will probably go through some revisions as well"
 
#598052 | Sat - Aug 22 2009 - 14:25:57
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
question about class specific items

"we do have an intention to add specific items for every class, that are unique to that class"
"whether those are must-haves for the class, what we prefer, is the idea that they are useful for certain builds, but they arent the exclusive thing that you have to use"
 
#598053 | Sat - Aug 22 2009 - 14:26:41
Group: Guest
Posts: 11,85110k
Joined: Feb 2 2009
Contact: Offline PM
Points: 3,248.50
ilu
 
#598054 | Sat - Aug 22 2009 - 14:27:06
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
"we arent really talking about whos coming back, or who youll be fighting, but i wouldnt count anyone out"

question about meph/baal return
 
#598055 | Sat - Aug 22 2009 - 14:28:43
Group: Guest
Posts: 11,85110k
Joined: Feb 2 2009
Contact: Offline PM
Points: 3,248.50
bring back butcher from d1
 
#598056 | Sat - Aug 22 2009 - 14:29:03
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
diablo q+a panel is over

time for wow talk
 
#598057 | Sat - Aug 22 2009 - 14:31:32
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
Rated battlegrounds, new way to get arena points

there will be a weekly bg, not just bg weekends

there will be matchmaking and actual battleground ratings, winning games gets you points + increase in rating, losing games does not hurt your rating, but you get no points, there will be a maximum of points gained per week based on rating

pvp character titles will be returning
 
#598058 | Sat - Aug 22 2009 - 14:32:21
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
new wintergrasp zone, tol barad, functions like wintergrasp during battle, isle of quel danas with dailies during off-time (no battle for x minutes/hours)
 
#598059 | Sat - Aug 22 2009 - 14:33:01
Group: Guest
Posts: 11,85110k
Joined: Feb 2 2009
Contact: Offline PM
Points: 3,248.50
Quote (randomtask @ Sat - Aug 22 2009 - 22:29:03)
diablo q+a panel is over

time for wow talk


/end care
:donno:
 
#598060 | Sat - Aug 22 2009 - 14:33:28
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
guild leveling will be achieved through killing raid bosses, rated battlegrounds, arenas, professions, reputation

 
#598061 | Sat - Aug 22 2009 - 14:34:22
Group: Loser
Posts: 8,335
Joined: Mar 1 2008
Contact: Offline PM
Points: 179.40
User Image
 
#598062 | Sat - Aug 22 2009 - 14:34:31
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
being in a high level guild will allow lots of game-changing features

ex. you can buy cheaper/no-cost buffing reagents
ex. you can buy cheaper/no-cost mats for proffession items instead of the normal mats
 
#598063 | Sat - Aug 22 2009 - 14:34:46
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
there is a new "looking for guild" interface built in to the game
 
#598064 | Sat - Aug 22 2009 - 14:35:21
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
there will be interface options to directly see guild members profession links
 
#598065 | Sat - Aug 22 2009 - 14:36:08
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
if a raid is above x% of the same guild (not a pug), there will be bonus gold going directly into the guild bank based on amount dropped in the instance
 
#598066 | Sat - Aug 22 2009 - 14:37:39
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
passive talents, such as "+5% crit", "+10% damage to range attacks" will be removed, talents will only be active talents that modify your gameplay

you will instead gain passive bonus just by putting the points in that tree
ex. 20 points in protection gives you x tanking stats
 
#598067 | Sat - Aug 22 2009 - 14:39:23
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
Mastery system, a few tiers of talents for each of the 3 specs

ex.
rogues combat mastery tree will have melee damage, melee crit, melee hit
rogues subtlety mastery tree will have energy regen, haste, melee damage
you choose how to spec your mastery based on how you like to play

 
#598070 | Sat - Aug 22 2009 - 14:40:47
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
path of the titans system
not class-specific, everyone chooses between a few choices of faction "cults", following down each specific path will unlock special glyph spots, vanity pets, etc
 
#598072 | Sat - Aug 22 2009 - 14:42:23
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
"we are discussing a guild transfer system to move your entire guild to a new server"

this sounds amazing, perhaps its for in-game currency for high level guilds? or each person pays $x usd (cheaper than individual transfers)
 
#598073 | Sat - Aug 22 2009 - 14:45:49
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
game systems panel is done, dungeons and raids panel starting in 20 minutes
 
#598074 | Sat - Aug 22 2009 - 14:48:45
Group: Members
Posts: 11,50210k
Joined: Apr 21 2007
Contact: Offline PM
Points: 457.90
Main points of the d3?
 
#598075 | Sat - Aug 22 2009 - 14:49:54
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
Quote (7_Deadly_Sins @ Sat - Aug 22 2009 - 15:48:45)
Main points of the d3?


second half of pg6, first half of pg7
 
#598078 | Sat - Aug 22 2009 - 15:00:24
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
wow dungeons and raids panel starting
 
#598079 | Sat - Aug 22 2009 - 15:04:16
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
icecrown citadel has 4 floors
 
#598080 | Sat - Aug 22 2009 - 15:06:23
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
they like the concept of ulduar teleporters, we will see it again in icc
Archived | Views: 14381 | Replies: 364 | General Archive - 2009 Topic List
Page 7 of 8 - «56 7 8
 
Quit the Internet