Quote (blind_chief @ Thu - Apr 8 2010 - 18:14:21)
inner rage = depending on cd do not let this happen and then 30 sec later the smart shamen pops BL
this could be really awesome when timed with cds etc, but they will have to change the fact that a double crit from fury could fill the rage bar. so rage would have to be more of a steady process otherwise this will just be a random proc that you watch for and hit your personal cds if/when bl is on cd etc. and with hs being instant it will be interesting how rage management works, especially if inner rage is something you try to save and not just use it whenever. now add that skills will bonus to dmg instead of decreasing rage may make you do less bigger hits, thus being more calculated, though i still say what i liked most of fury was the speed at which you had to do things to keep the rhythm. i like where this is going though
they say somewhere in there that inner rage isnt like a cooldown, its more of a mechanic that lets you put less emphasis on using your rage immediately when you create it so you dont accidentally hit 100 rage and waste possible extra rage.
playing a looser, more "floating" rotation where you might vary time in between swings instead of trying to be using a yellow on every GCD is both more dynamic, plus allows you to have a base of rage if you do need to do something like pummel or use some boss fight item or something
as it is now, you need to try to burn rage as soon as you get it if you know theres going to be a high-rage moment upcoming, such as the TOC yeti knocking everyone to the wall, etc, otherwise you may hit 100 rage and gain nothing from it
Quote (blind_chief @ Thu - Apr 8 2010 - 18:14:21)
gushing = sounds nice, proal great, but i hope it actually leads to a proc, that was the best part of arms were the procs based off of rend.
like is mentioned, its more about giving warriors more of an edge compared to other classes / ranged dips for high mobility fights
dont know if you did the first boss in icecrown citadel at all, but he goes through a phase a few times during the fight that he moves around rapidly whilst whirlwinding. if you try to go in and dips him, you are taking whirlwind damage and its hard to keep up with him anyway, so warriors and most melee sit with dicks in their hands whilst the range dps continue to hit the boss the whole time
Quote (blind_chief @ Thu - Apr 8 2010 - 18:14:21)
wow, ww is only for multi-target (aka bout fucking time). maybe this will lead to a more "arms" style approach on attacks and procs but with less reliance aka keeping the speed of a fury builds rotation
1-handed fury is nn imo, though it will be nice to take a weapon from a rogue instead of them having shit to themselves
they definitely had changing opinions on their view of whirlwind, between balancing it for boss fights and trash. i like the niche warriors have/had when the situation was dealing with 3-5 monsters at the same time such as anub'arak, there just has to be some tradeoff so you dont do X damage to a boss plus Y damage to the other Z(up to 3) additional mobs. there has to be some part of the rotation you leave out to lower your boss damage if you want to be putting out high damage to other mobs at the same time.
they mention that, with the reworking of stats, there will be 1 handed strength itemized weapons for death knights/warriors, while enhancement shamans/rogues/(hunters?) share the agility ones
Quote (blind_chief @ Thu - Apr 8 2010 - 18:14:21)
shouts should not be shorter cds and more often cast, i dont get why our buffs are like a fucking chore to keep up, while palalolidens press a button then forget about it until someone mentions it to them at the next boss
they say in there that it wont be a chore because applying the buff (analogy to dks horn of winter) will generate rage, so its another instant rage button that also refreshes the raid buff at the same time (on a cooldown)
Quote (blind_chief @ Thu - Apr 8 2010 - 18:14:21)
nice that sunder and arp will be a little less important, though when min/maxing a boss its still ofc
furious sundering sounds interesting
arp on gear is being removed so they dont need to worry about tailoring to soft/hard caps, which gets rid of a scaling damage factor that can get out of hand based on transitioning from 1 tier of gear to the next. some classes can get X% amount of passive arp from mastery i believe.
Quote (blind_chief @ Thu - Apr 8 2010 - 18:14:21)
weapon specs is ofc, was dumb before, axe or bust when crits are so important
i think certain weapon specializations was an integral part of the warrior class, i will miss it in cata, even if it wasnt ever perfectly balanced
This post has been edited by randomtask on Thu - Apr 8 2010 - 19:12:56