Quote (blind_chief @ Mon - Apr 26 2010 - 16:17:01)
Quote (randomtask @ Mon - Apr 26 2010 - 12:44:24)
Quote (randomtask @ Mon - Apr 26 2010 - 15:43:44)
Quote (MoS. @ Mon - Apr 26 2010 - 15:38:35)
Quote (MoS. @ Mon - Apr 26 2010 - 14:37:54)
Quote (MoS. @ Mon - Apr 26 2010 - 14:37:38)
25 man still yields more pieces of loot per person than 10 mans.
No it doesn't.
25 man progression guilds make 10s mandatory for the first 2 weeks of progression, reform as 25 for HM progression.
im pretty sure it would, as well as 25 having more variety for people, 10 man you will still end up with plate healing gear drop when you have no paladin, etc, as well as she mentions more badges from 25 man
but who knows, maybe they make the top tier badges drop out of something stupid like heroics or daily quests
bring back class restricted gear and dont let a classes items drop unless that class is present
then we can a more efficient gearing up period, thus making it twice as easy to gear up
this is why you are wrong joe
that doesnt solve the problem, that is a step in the other direction
with different classes having a different number of specs to gear for, and the homogenization of stats, separating things by class would be more harm than its worth
feral druids == rogues
mages == warlocks == shadow priests
(warrior dps == death knight dps) = ret dps
hunter dps = enhancement shaman (hit <-> expertise)
elemental/resto shaman gear have a little overlap (hit vs regen)
resto/balance druid gear have a little overlap (hit vs regen)
warrior tank == death knight tank == paladin tank