Desolate Carnage
 
Note To Self Thread, dungeon
Archived | Views: 1623 | Replies: 10 | Started 14 years, 6 months ago
 
#698886 | Tue - Apr 13 2010 - 15:58:47
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salve eel = monkfish
blue crab = shark
cave moray = rocktail
 
#698887 | Tue - Apr 13 2010 - 15:59:35
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katagon < girugamesh < promethius < primal
 
#698893 | Tue - Apr 13 2010 - 16:12:16
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primal, wow
 
#698894 | Tue - Apr 13 2010 - 16:22:45
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from what i understand, experience is calculated like this

(base value depending on floor number + prestige value )/2 * modifier

prestige value is like a chain count, it starts at 1, when you floor 1, it goes up to 2, and so on
while the beginning levels you raise your dungeon skill at about the same rate as your floor # goes up, prestige doesnt really come into play, but once you need to do multiple floors per level, it starts to matter
you have the option of "rerolling" your prestige to level 1 so that you get the bonus from each floor again, but you need to play through the floors again to get to where you were

so, if you find your current floor too difficult for you, or you dont have enough exp in the dungeon skill to unlock the next floor, you can keep playing the highest floor you have unlocked (and get no bonus), or reroll to 1 and play them all over again (getting bonus the whole time)

there is a main path in each dungeon that will always be available, with obstacles that dont exceed skill levels of everyone in the group, while there will be bonus paths that may be unavailable to your group because of a skill requirement that no one has. exploring every bonus room adds to the multiplier, but has no other effect on the experience gain. it seems like exploring the additional rooms is only beneficial if you need to gear up on supplies to kill the floor boss, otherwise, completing the floor and moving on to the next may give a better experience rate.
 
#698895 | Tue - Apr 13 2010 - 16:23:52
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Quote (Sgull @ Tue - Apr 13 2010 - 17:12:16)
primal, wow


i did floor 4 with a few randoms, someone got a primal dagger off the boss, he didnt have the 99 attack requirement to use it, so he was going to give it to me, but he bound it to himself before he realized he couldnt wield it

i assume they wont be too rare to get, when it seems like they would because of the fact that it is the "end-game" dungeoneering weapon
 
#698897 | Tue - Apr 13 2010 - 16:27:38
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personal opinion so far, i see how this could have been a minigame, but with the amount of graphical/system work it took to design something this massive, i understand that jagex wants to force it into being a core part of the game instead of an alternate game that might have no one playing it after a few months

curious to see if theres any additional "outside-world" persistent rewards though, the level 80 required weapons that degrade ala barrows dont seem to be too worthwhile, as well as the slew of novelty items you can buy. i think this skill will probably be a fine candidate for an update like "summoning 2" which introduced most of the useful summons after the skill was introduced
 
#698898 | Tue - Apr 13 2010 - 16:29:12
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unfortunately theres a lot of potential in this skill that is being held back by the java engine and the tedious game mechanics
 
#698899 | Tue - Apr 13 2010 - 16:30:53
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oh, and i also hope they increase the various experience rewards for the other skills inside the dungeoneering game. it doesnt have to be competitive with outside world training, or even close, but the rates right now are extremely minuscule and wont make any visible impact. maybe its better once you get to the deeper floors, in which case this would be nlv, will see
 
#698900 | Tue - Apr 13 2010 - 16:34:03
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also, it appears that soloing is going to be the way to train until level 66-69 when everyone has every floor/complexity unlocked and you dont have to worry about the severe penalties for playing the wave that isnt the one you have prestige for
 
#698901 | Tue - Apr 13 2010 - 16:36:51
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Quote (randomtask @ Tue - Apr 13 2010 - 14:30:53)
oh, and i also hope they increase the various experience rewards for the other skills inside the dungeoneering game.  it doesnt have to be competitive with outside world training, or even close, but the rates right now are extremely minuscule and wont make any visible impact. maybe its better once you get to the deeper floors, in which case this would be nlv, will see


do a solo run, convert it all into runes, then craft all runes, then sell runes, repeat
i got about 2k for doing that, took maybe 10 min lol
so with little effort, i got 2k rc xp, but the buy/sell meant i had to spam click like i was making bolts, and thats nn
 
#699063 | Tue - Apr 13 2010 - 22:31:02
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i'm kind of mad at dungeoneering for existing but i like that you guys are thinking out loud about how to do it right. nn to overthink it, although i agree about using rc while down there. rc is a pain in the ass to level anyway so may as well get some quick low xp while in the depths.
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