Group: Guest
Posts: 135
Joined: Dec 20 2009
Contact:
Offline PMPoints:
0.00
Warn: 30%
Since all of you kids quit on me, please allow me a second (depending on how fast you read) to catch you up on this new update.
The most useful part of EoC:
1. Withdraw 28 Serum 201 (3)'s
2. Add to action bar
3. Drop
4. Repeat
Abilities: These are a replacement for the old special attacks found on weapons, but they're an whole different beast. Divided up into three classes: basic, threshold and ultimate, these do more damage than regular attacks and cause a range of nasty negative effects to your opponent, such as damage over time or stuns. Some may even bestow positive effects, healing you or further boosting your damage output for a set amount of time. Making sound use of abilities will push your combat prowess to new heights.
Adrenaline: This new resource is built each time you hit an enemy with an auto-attack, or with a basic ability. It's spent when you use the more powerful threshold and ultimate abilities, and when you eat food in combat, so you'll want to build it as quickly as possible during a fight.
Action Bar: This handy new interface holds all your ability buttons, and can give quick access to essentials such as potions, food and utility items.
Armour and Life Points: The armour you wear now greatly affects your maximum life points. The Evolution of Combat is balanced with this in mind, so you'll need to gear up to stand up to your foes!
Dual Wielding: That's right - with the launch of the Evolution of Combat, this much-requested feature will be fully implemented. With abilities specific to dual-wielded weapons and increased gear choices for mages such as wands and orbs, your choice of gear loadout has never been more varied. Off-hand versions of most weapons will be made available once the Evolution of Combat launches, so no need to go out and buy duplicates of your favourites just yet.
All poisoned items - such as the dragon dagger p++ - have been converted to their unpoisoned versions. Permanently poisoned weapons no longer exist in the game. Poison is now applied on a temporary basis. Using weapon poison potions (including + and ++ variants) gives all weapon attacks a chance to apply poison on hit for a limited time.
Spellboxes earned as a reward from Dungeoneering have been removed, and their cost in Dungeoneering tokens refunded.
The Dungeoneering token cost of the Dungeoneering-specific prayers Augury and Rigour has been refunded, where purchased. These are now unlocked at the same time that the Piety prayer is unlocked.
PK skulls no longer exist as a game mechanic. Any existing from before the update have been removed.
Diseases are also no longer a part of the game. Again, any existing from before the update have been removed.