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diablo 3 will strive for a "real world feel" with a heavy emphasis on geography
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"we have no plans to support UI add-ons for diablo 3"
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completely gay guy asking about new system for currency
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(question that was answered yesterday)
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"we would very much want gol to be meaningful, so that gold becomes a new currency instead of say, perfect skulls or stones of jordan"
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"randomized item system should always be the core of item system"
they dont want uniques to be the cookie cutter full same build every char
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question about town portals, waypoints, transport system
"the waypoint system is probably going to return very similar to how it was in diablo 2"
"town portals we're realy trying to find out if we can completely remove them, the biggest reason why we dont like town portals is how they affect combat"
they want town portals to be a means of out of combat travel, not an escape mechanism
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"diablo 3 is not about travel time, we do not want it to be a game about travel"
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dungeons have exits to them, you dont need to walk all the way back after clearing something
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question about phasing for quests, etc
"the phasing technology is really cool, currently we dont have any technology like that, our game is not a persistent world in the same way an mmo is, so its not been a high priority for us to develop a technology like that"
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task id like to personally thank you for the play by play btw
keep rollin
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question about class-specific quests
"one of our goals with diablo 3 is we really want to expand the characters and the story in diablo 3"
"theres a lot more dialog to characters and interaction"
"class quests sounds like a great idea"
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"there will be a method to transfer items to your characters"
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"we are not planning on having rune words, runes are our new skill customization skill"
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"pve is our main focus, we are going to develop for that first"
regarding pve vs pvp development
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"for the horadric cube, we really like the way that you an take certain items adn combine them into new ones, thats an interesting mechanics, we werent happy with the exact way it was done in diablo 2, we think theres room for improvement there, while we want to keep the essence there, but the actual implementation will be different"
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" we have not actually said that diablo will be appearing in this game "
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question, will gambling be a part of diablo 3?
"i think one of the main issues with the gamblign system was understanding how it works, it seemed to be a black box"
gambling system was too hard to understand for beginners, people got turned off by its complexity
"what we do want to have is ways to get items in addition to going on runs, but the diablo 2 method of gold, black box, something mysterious and best friend happens, i have no idea what happened, will probably go through some revisions as well"
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question about class specific items
"we do have an intention to add specific items for every class, that are unique to that class"
"whether those are must-haves for the class, what we prefer, is the idea that they are useful for certain builds, but they arent the exclusive thing that you have to use"
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"we arent really talking about whos coming back, or who youll be fighting, but i wouldnt count anyone out"
question about meph/baal return
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bring back butcher from d1
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diablo q+a panel is over
time for wow talk
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Rated battlegrounds, new way to get arena points
there will be a weekly bg, not just bg weekends
there will be matchmaking and actual battleground ratings, winning games gets you points + increase in rating, losing games does not hurt your rating, but you get no points, there will be a maximum of points gained per week based on rating
pvp character titles will be returning
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new wintergrasp zone, tol barad, functions like wintergrasp during battle, isle of quel danas with dailies during off-time (no battle for x minutes/hours)
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guild leveling will be achieved through killing raid bosses, rated battlegrounds, arenas, professions, reputation
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being in a high level guild will allow lots of game-changing features
ex. you can buy cheaper/no-cost buffing reagents
ex. you can buy cheaper/no-cost mats for proffession items instead of the normal mats
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there is a new "looking for guild" interface built in to the game
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there will be interface options to directly see guild members profession links
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if a raid is above x% of the same guild (not a pug), there will be bonus gold going directly into the guild bank based on amount dropped in the instance
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passive talents, such as "+5% crit", "+10% damage to range attacks" will be removed, talents will only be active talents that modify your gameplay
you will instead gain passive bonus just by putting the points in that tree
ex. 20 points in protection gives you x tanking stats
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Mastery system, a few tiers of talents for each of the 3 specs
ex.
rogues combat mastery tree will have melee damage, melee crit, melee hit
rogues subtlety mastery tree will have energy regen, haste, melee damage
you choose how to spec your mastery based on how you like to play
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path of the titans system
not class-specific, everyone chooses between a few choices of faction "cults", following down each specific path will unlock special glyph spots, vanity pets, etc
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"we are discussing a guild transfer system to move your entire guild to a new server"
this sounds amazing, perhaps its for in-game currency for high level guilds? or each person pays $x usd (cheaper than individual transfers)
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game systems panel is done, dungeons and raids panel starting in 20 minutes
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wow dungeons and raids panel starting
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icecrown citadel has 4 floors
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they like the concept of ulduar teleporters, we will see it again in icc