Desolate Carnage
 
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Archived | Views: 2328 | Replies: 10 | Started 12 years, 6 months ago
 
#832268 | Tue - May 1 2012 - 03:02:22
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do you think it will be worthwhile for a number of people to funnel all gold/disenchanting items to one person on launch day, in attempt to train your crafting up and have a lot of gear on the marketplace to sell to people who are slower in leveling?

it seems like that would be many times more profitable for the group than if everyone was leveling their crafting by themselves
 
#832269 | Tue - May 1 2012 - 03:05:01
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judging from the demo, it really seems like people wont need to purchase any gear to keep progressing through the game with their own drops, but dont know how the difficulty ramps up after act 1
 
#832270 | Tue - May 1 2012 - 03:06:54
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i know a lot of us have a ton of jsp capital we can sink into in game gold soon after release to train crafting, but that has to give some sort of return to outpace the gold ratios that will rapidly go up once people get into higher gold-dropping parts of the game
 
#832273 | Tue - May 1 2012 - 03:13:59
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whats the interface for the auction hall anyway, is it an in-game spot where you need to have a character standing at? i almost want to have two accounts so i can play and manage my upcoming internet wealth empire on the other
 
#832274 | Tue - May 1 2012 - 03:15:59
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Quote (randomtask @ Tue - May 1 2012 - 04:13:59)
whats the interface for the auction hall anyway, is it an in-game spot where you need to have a character standing at?  i almost want to have two accounts so i can play and manage my upcoming internet wealth empire on the other


i wonder if blizzard will monitor people abusing the shit out of the free economy and ban them like in wow
 
#832276 | Tue - May 1 2012 - 03:19:56
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From what I know the blacksmith only has 10 levels. I also noticed how quickly the level requirements on trained items jump. I think it would get too high, too quickly to make any real profit if all gold was funneled to one player. Most of the profit will come from crafting dropped recipes.
 
#832277 | Tue - May 1 2012 - 03:21:52
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oh yeah are you switching to hardcore right away after level 10? for internet wealthmongering i think softcore might be the way to go for the first few days
 
#832278 | Tue - May 1 2012 - 03:23:03
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Quote (randomtask @ Tue - May 1 2012 - 03:21:52)
oh yeah are you switching to hardcore right away after level 10?  for internet wealthmongering i think softcore might be the way to go for the first few days


No hardcore for me until new computer.
 
#832279 | Tue - May 1 2012 - 03:25:04
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Quote (Duped @ Tue - May 1 2012 - 04:23:03)
Quote (randomtask @ Tue - May 1 2012 - 03:21:52)
oh yeah are you switching to hardcore right away after level 10?  for internet wealthmongering i think softcore might be the way to go for the first few days


No hardcore for me until new computer.


might be the same for me because of my internet connection, dont know yet

either way i would like to play through the first 3 difficulties on softcore to get a grasp at how the game plays
 
#832298 | Tue - May 1 2012 - 07:40:25
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Quote (Duped @ Tue - May 1 2012 - 03:23:03)
Quote (randomtask @ Tue - May 1 2012 - 03:21:52)
oh yeah are you switching to hardcore right away after level 10?  for internet wealthmongering i think softcore might be the way to go for the first few days


No hardcore for me until new computer.


same, and im getting FiOS with 35/35 internet, so i might wait till then for HC
 
#832307 | Tue - May 1 2012 - 09:32:29
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Quote (Duped @ Tue - May 1 2012 - 03:19:56)
From what I know the blacksmith only has 10 levels. I also noticed how quickly the level requirements on trained items jump. I think it would get too high, too quickly to make any real profit if all gold was funneled to one player. Most of the profit will come from crafting dropped recipes.


This, in the 'demo' I got it to level 3 and couldn't use any of the items he made, had to have someone else make items for me ahah.
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