Desolate Carnage
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Archived | Views: 6828 | Replies: 60 | Started 12 years, 6 months ago
 
#837549 | Fri - Jun 22 2012 - 16:04:07
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Are you just using the Sarkoth AutoIt script?

Also, that faggot Jeet is botting 24/7 too.

This post has been edited by MoS. on Fri - Jun 22 2012 - 16:04:22
 
#837550 | Fri - Jun 22 2012 - 16:12:27
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Quote (MoS. @ Fri - Jun 22 2012 - 17:04:07)
Are you just using the Sarkoth AutoIt script?

Also, that faggot Jeet is botting 24/7 too.


kek
 
#837553 | Fri - Jun 22 2012 - 16:53:53
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Quote (hippie @ Fri - Jun 22 2012 - 17:12:27)
Quote (MoS. @ Fri - Jun 22 2012 - 17:04:07)
Are you just using the Sarkoth AutoIt script?

Also, that faggot Jeet is botting 24/7 too.


kek


 
#837559 | Fri - Jun 22 2012 - 17:49:16
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y
 
#837560 | Fri - Jun 22 2012 - 17:49:48
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200-300k/hr + itams
 
#837565 | Fri - Jun 22 2012 - 18:00:07
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Quote (Duped @ Fri - Jun 22 2012 - 18:49:48)
200-300k/hr + itams


send me, k thx
 
#837566 | Fri - Jun 22 2012 - 18:05:09
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CODE
#cs
  Witch Doctor Cellar Farming Bot - Version 0.4[1920x1080 AND 800x600]
  Developed by Avatar88343 @ Ownedcore
  Note: I rushed to put this online so the source is still very messy. I have snippets of code that is no longer used
  and if statements that check for nothing. It will all be cleaned up in 0.4
 
 
  What it does:
  *This bot will travel to the cellar in Act 1, kill the mobs, collect the gold and items, and repair your gear.
 
 
  Newbiew Info:
  This is a script that runs on AutoIt. You run this bot by Downloading AutoIt from the web (it's free) and installing it.
  You then paste all this code into any text editor (such as notepad) and save it anywhere on your hard drive. Follow the Select
  steps below to configure this bot before you run it.
 
   Special Instructions for 1920 x 1080:
   1.) Set your game resolution to 1920x1080 (required)
   2.) Set the display mode to Fullscreen Windowed (Don't forget!)
   3.) Follow the Instructions (for all resolutions) section below
   
   Special Instructions for 800 x 600:

   1.)Exit Diablo 3
   2.)Go to your document folder and locate the Diablo III folder
   3.)Open the D3Prefs file in any editor (such as notepad)
   4.)Change the following settings to the ones listed below
   "DisplayModeFlags "0"
   DisplayModeWindowMode "1"
   DisplayModeWinLeft "428"
   DisplayModeWinTop "162"
   DisplayModeWinWidth "800"
   DisplayModeWinHeight "600"
   DisplayModeUIOptWidth "800"
   DisplayModeUIOptHeight "600"
   DisplayModeWidth "800"
   DisplayModeHeight "600"
   DisplayModeRefreshRate "75"
   DisplayModeBitDepth "32""
   5.) Follow the Instructions (for all resolutions) section below
   
 
  Instructions (for all resolutions)
  1.) Bind your middle mouse button to Move (found in Key Bindings Option)
  2.) Set your build to this http://us.battle.net/d3/en/calculator/witch-doctor#jaQPiU!VZW!babbZa
  3.) Start Act 1, Quest 6 - Talk to Alaric
  4.) Hire the Scoundrel
  5.) Teleport to The Old Ruins using the waypoint and run left until you reach a checkpoint
  6.) Log out of the game
  7.) Press Space to start the bot! Space is used to pause and resume the bot
  8.) Press Z to turn off the bot
 
  NOTE:
  *Please make sure you are running the correct resolution settings!
  *You must be running the game in Fullscreen Windoed mode if you're using 1080P
  *You WILL need to edit the values below the comments for better results
 
  FEATURES:
  *Supports 1080P Fullscreen Windowed and 800x600 Windowed
  *Automatic looting of Rare, Legendary, and Set items
  *Repairs Items when damaged
  *Detects death and responds accordingly
  *Able to detect
  *Randomization for increased safety
  *Added ability to find Cellar during bad runs
  *Loots Gems (partly)
 
  IN DEVELOPMENT:
  *Multi-resolution support (very soon)
  *Inventory check and stash use
  *Improved combat
  *Speed improvements
  *Multiple routes to improve safety
  *45 min timeout bug
  *edit d3config
 
 
  **Based on the code by notAres and mackus101. Special thanks to them!
#ce
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
;======THESE VALUES ARE NOT EDITED WITH THE GUI ===================================
$R    =  0  ;Leave this as 0 if you are using 1080P. Change it to 1 if you're using 800 x 600
$ComputerLag = 1000  ;Increase this by 100-5000 if you have a slow PC.
$RunSpeed  = 10  ;Enter your character's run speed here
$LootRares  = True  ;Whether or not to loot rare and legendary items
$LootBlues  = True  ;Whether or not to loot blue items
$Repair   = True  ;Orders the bot to repair when items are damaged
$LootGems  = True  ;A bit buggy but works sometimes
$UseStash   = False  ;Not currently supported
;======================================================================

Global $Resume[2][2]  ;Location of the Resume Button  
Global $Leave[2][2]   ;Location of the in-game leave button
Global $GameLobbyCode[2][3] ;Contains X, Y, and Hex color of Resume button so we can see if we're there
Global $GameScreenCode[2][3];Contains X, Y, and Hex color used to check if we are in an unpaused game
Global $Loc1[2][2]   ;First movement
Global $Loc2[2][2]   ;Second movement
Global $Loc3[2][2]   ;Third movement ttt

Global $CellarLocation[2][2];Cellar door location
Global $CellarLocation2[2] ;Location of cellar during bad runs (ugly workaround for now)
Global $AltCellar = False

Global $Loc5[2][2]   ;Cellar hallway
Global $Loc6[2][2]   ;Cellar doorway
Global $MonsterLoc[2][2] ;Initial boss location
Global $MonsterSearch[2][4] ;Bounds of where we will find our monsters
Global $GoldLoot1[2][2]  ;First place to run when looting
Global $GoldLoot2[2][2]  ;Second place to run when looting
Global $GoldLoot3[2][2]  ;Third place to run when looting
Global $LootingArea[2][4] ; looting bounds (TL X, TL Y, BR X, BR Y)
Global $CharHitBox[2][4] ; Hitbox around user's character
Global $DeathBounds[2][2] ; Used to detect the "You Have Died" text
Global $RepairCords[2][4][2]; Four clicks needed to repair
Global $RepairCheck[2][2] ; Used to check for repair icon
Global $CellarOffset[2]  ; Used to improve cellar clicking with 1080P/800x600  
Global $CellarIcon    ;Used to find the yellow cellar icon on the minimap (future use)
Global $CellarPixel    
GLobal $GemLootOffset[2]  ;Distance between gem and its text
ActivateGUI()

;Check for people that can't read instructions
if int($R) < 0 OR int($R) > 1 Then
  MsgBox(4096, "A wild illiterate appears appears!" , "Aha! I caught you! You did not read the instructions. You need to configure the bot!")
  terminate()
EndIf
 

;Clculate run speed
Global $RunTime = 30 * (100 - $RunSpeed) + 2000;Length of time to run in 800x600

;All locations are N dimensional arrays. [0][x] is for 1080P and [1][x] is for 800x600
;1080P

;1920x1080
$Resume[0][0] = 319
$Resume[0][1] = 416
$GameLobbyCode[0][0] = 319
$GameLobbyCode[0][1] = 416
$GameLobbyCode[0][2] = 4065536
$GameScreenCode[0][0] = 1119
$GameScreenCode[0][1] = 1044
$GameScreenCode[0][2] = 0xDEFDFE

;800x600
$Resume[1][0] = 174
$Resume[1][1] = 232
$GameLobbyCode[1][0] = 174
$GameLobbyCode[1][1] = 232
$GameLobbyCode[1][2] = 4262400
$GameScreenCode[1][0] = 486
$GameScreenCode[1][1] = 578
$GameScreenCode[1][2] = 0x6C9BFF

;1920x1080
$Leave[0][0] = 969
$Leave[0][1] = 582

;800x600
$Leave[1][0] = 397
$Leave[1][1] = 322

;1920x1080
$Loc1[0][0]  = 500 ;First movement
$loc1[0][1]  = 250
$loc2[0][0]  = 1  ;Second movement
$loc2[0][1]  = 370
$loc3[0][0]  = 400 ;Third Movement
$loc3[0][1]  = 600  

;800x600
$Loc1[1][0]  = 8  ;First movement
$loc1[1][1]  = 146
$loc2[1][0]  = 7  ;Second movement
$loc2[1][1]  = 300
$loc3[1][0]  = 8  ;Third Movement
$loc3[1][1]  = 300

;1080P
$CellarLocation[0][0] = 307 ;Cellar door location
$CellarLocation[0][1] = 74
;800x600
$CellarLocation[1][0] = 499 ;Cellar door location
$CellarLocation[1][1] = 148
$CellarLocation2[0] = 439
$CellarLocation2[1] = 145
$AltCellarLocation = False

;Cellar offset
$CellarOffset[0] = 33;
$CellarOffset[1] = 10;

;1080P
$loc5[0][0]  = 116 ;Walk down hallway
$loc5[0][1]  = 986  
$loc6[0][0]  = 776 ;enter hallway
$loc6[0][1]  = 328
;800x600
$loc5[1][0]  = 3  ;Walk down hallway
$loc5[1][1]  = 504  
$loc6[1][0]  = 255 ;enter hallway
$loc6[1][1]  = 190

;1080P
$MonsterLoc[0][0] = 577
$MonsterLoc[0][1] = 183
;800x600
$MonsterLoc[1][0] = 188
$MonsterLoc[1][1] = 111

;1920x1080
$MonsterSearch[0][0] = 162
$MonsterSearch[0][1] = 29
$MonsterSearch[0][2] = 1248
$MonsterSearch[0][3] = 446
;800x600
$MonsterSearch[1][0] = 40
$MonsterSearch[1][1] = 53
$MonsterSearch[1][2] = 424
$MonsterSearch[1][3] = 191

;1920x1080
$GoldLoot1[0][0] = 402
$GoldLoot1[0][1] = 306
$GoldLoot2[0][0] = 1260
$GoldLoot2[0][1] = 351
$GoldLoot3[0][0] = 911
$GoldLoot3[0][1] = 694
;800x600
$GoldLoot1[1][0] = 96
$GoldLoot1[1][1] = 181
$GoldLoot2[1][0] = 560
$GoldLoot2[1][1] = 191
$GoldLoot3[1][0] = 349
$GoldLoot3[1][1] = 418

;1080P
$LootingArea[0][0] = 318;550
$LootingArea[0][1] = 150;300
$LootingArea[0][2] = 1507;1100
$LootingArea[0][3] = 736;600
;800x600
$LootingArea[1][0] = 75
$LootingArea[1][1] = 90
$LootingArea[1][2] = 630
$LootingArea[1][3] = 400

;1080P
$CharHitBox[0][0] = 790
$CharHitBox[0][1] = 315
$CharHitBox[0][2] = 1200
$CharHitBox[0][3] = 730
;800x600
$CharHitBox[1][0] = 304
$CharHitBox[1][1] = 190
$CharHitBox[1][2] = 468
$CharHitBox[1][3] = 323

;1080P
$DeathBounds[0][0] = 538
$DeathBounds[0][1] = 335
;800x600
$DeathBounds[1][0] = 210
$DeathBounds[1][1] = 180

;1080P
$RepairCords[0][0][0] = 1690
$RepairCords[0][0][1] = 102
$RepairCords[0][1][0] = 930
$RepairCords[0][1][1] = 136
$RepairCords[0][2][0] = 517
$RepairCords[0][2][1] = 483
$RepairCords[0][3][0] = 223
$RepairCords[0][3][1] = 592
;800x600
$RepairCords[1][0][0] = 691
$RepairCords[1][0][1] = 88
$RepairCords[1][1][0] = 505
$RepairCords[1][1][1] = 52
$RepairCords[1][2][0] = 282
$RepairCords[1][2][1] = 261
$RepairCords[1][3][0] = 157
$RepairCords[1][3][1] = 329

;1080P
$RepairCheck[0][0] = 1507
$RepairCheck[0][1] = 36
;800x600
$RepairCheck[1][0] = 573
$RepairCheck[1][1] = 21

;Gem stuff
$Amethyst = 0xAC7FFF
$Ruby = 0xB01D2D
$Emerald = 0x58EE33
$Topaz = 0xFFFF59

$GemLootOffset[0] = 100
$GemLootOffset[1] = 40


HotKeySet("z", "Terminate")


Func Terminate()
   Exit 0
EndFunc

Opt('MouseCoordMode', 2)
Opt('PixelCoordMode', 2)
HotKeySet('{END}', 'Quit')
HotKeySet('{SPACE}', 'Pause')
Global $Paused

;bot starts paused. press space to start.
Pause()

;Finding loot takes time. We don't want to overdo it
$LootAttempts = 0
$GemLootAttempts = 0

WinActivate('Diablo III')
While 1
  If WinActive('Diablo III') Then
 
  $AltCellarLocation = False
  $LootAttempts = 0
  $GemLootAttempts = 0
 
 ;Make sure that we are in the character selection screen ( we are looking at a spot in the Resume game button)
  for $i = 15 To 0 step -1
  if InGameLobby() Then
  ExitLoop
  EndIf
 
  sleep(600)
  if $i == 1 Then
  MsgBox(4096, "Error Resuming Game", "You don't seem to be in the lobby. Did you properly configure the bot? Bot will now exit", 50)
  Terminate()
  EndIf
  Next
 
  ;Resume the game
     Click($Resume[$R][0], $Resume[$R][1])
     
  ;Make sure that we are in the game
  for $i = 12 To 0 step -1
  if InGameplayScreen() Then
  ExitLoop
  EndIf
 
  sleep(2000)
  if $i == 1 Then
  MsgBox(4096, "Error Starting the Game", "The game did not properly load...Are you using English language? Do not use custom themes!", 50)
  Terminate()
  EndIf
  Next
 
   
  Rest(200)
  Send("{2}")    
  Rest(400)
 
 ;Custom running for the 800x600. Sometimes I wonder if it's faster to just buy everyone a 1080P monitor...
  if Int($R) == 1 Then
  MouseMove(11, 220)
  Sleep(400)
  Send("{4}")
  MouseDown("middle")
  Sleep($RunTime)
 
  MouseUp("middle")
  Sleep(2000)
 
  #cs $CellarIcon = PixelSearch(630, 70, 741, 149, 0x71341A, 5)
  if not @error then
  ConsoleWrite("Foundtheseller" & @LF)
 
  EndIf
  #ce
 
 Else
  Move($Loc1[$R][0], $Loc1[$R][1])
  Sleep(200)
  Send("{4}")
  Sleep(700)
  Move($Loc2[$R][0], $Loc2[$R][1])
  Sleep(1100)
  Move($Loc3[$R][0], $Loc3[$R][1])
  EndIf
 
 
 ;Check to see if the cellar is there ```````
  MouseMove($CellarLocation[$R][0], $CellarLocation[$R][1])
  Sleep(400)
  if Int($R) = 1 then
   $CellarPixel = PixelSearch($CellarLocation[$R][0]-30, $CellarLocation[$R][1]-30,$CellarLocation[$R][0]+20,$CellarLocation[$R][1]+20, 0x93D7F9,8)
   
   if @error Then
   MouseMove($CellarLocation2[0], $CellarLocation2[1])
   Sleep(300)
   $CellarPixel = PixelSearch($CellarLocation2[0]-30, $CellarLocation2[1]-30,$CellarLocation2[0]+20,$CellarLocation2[1]+20, 0x93D7F9,8)
   if not @error Then
   $AltCellarLocation = True
   EndIf
  EndIf
  Else
   $CellarPixel = PixelSearch($CellarLocation[$R][0]-$CellarOffset[$R], $CellarLocation[$R][1]-$CellarOffset[$R],$CellarLocation[$R][0]+4,$CellarLocation[$R][1]+4, 0x334FB7,6)
  EndIf
 
 ;Leave the game if the Cellar is not there
  if @error Then
  ConsoleWrite("Did not find the cellar " & @LF)
  Send("{SHIFTDOWN}")
  sleep(10)
  click(300,300)
  sleep(100)
  Send("{SHIFTUP}")
  leaveGame()
  Sleep(11000)
  ContinueLoop
  EndIf
 
 ;Enter the cellar
  ConsoleWrite("Entering the Cellar..." & @LF)
  if $R > 0 AND $AltCellar Then
  Click($CellarLocation2[$R][0] - 4, $CellarLocation2[$R][1] - 4)
  Else
  if not $AltCellarLocation Then
  Click($CellarLocation[$R][0], $CellarLocation[$R][1])
  Else
  Click($CellarLocation2[0], $CellarLocation2[1])
  EndIf
  endif
 
  if Int($R) == 1 Then
  sleep(500+$ComputerLag)
  Else
  Sleep(2500 + $ComputerLag)
  EndIf
 
  ;Check to see if we died
  if CheckForDeath() Then
  ContinueLoop
  EndIf
   
 ;Inside the celler now - Move to the doorway
  Move($Loc5[$R][0], $Loc5[$R][1])
  Sleep(1500)
  Move($Loc6[$R][0], $Loc6[$R][1])
  sleep(10)
  MouseMove($MonsterLoc[$R][0],$MonsterLoc[$R][1])
  Sleep(300)

 ;Cast spell some spells on them
  Send("{3}")
  Sleep(350)
  send("{1}")
  sleep(500)
 

 ;Kill all the enemies inside
  while 1
 
  $MonsterBar =  PixelSearch($MonsterSearch[$R][0], $MonsterSearch[$R][1], $MonsterSearch[$R][2], $MonsterSearch[$R][3], 0xEE0000, 10)
  if @error Then
  ConsoleWrite("Didn't find any, attacking to discover potential enemies" & @LF)
  Attack($MonsterLoc[$R][0],$MonsterLoc[$R][1])
  sleep(500)
  $MonsterBar =  PixelSearch($MonsterSearch[$R][0], $MonsterSearch[$R][1], $MonsterSearch[$R][2], $MonsterSearch[$R][3], 0xEE0000, 10)
  if @error Then
     ConsoleWrite("No monsters found - Moving on")
     ExitLoop
  EndIf
  EndIf
 
 ;if CheckForNearbyMonsters() Then
 ;send("{4}")
 ;EndIf
 
  for $i = 7 To 0 step -1
  Attack($MonsterBar[0], $MonsterBar[1])
  Sleep(100)
   Next
  WEnd
 
 
 ;Loot the gold and attack anything we missed
  Move($GoldLoot1[$R][0], $GoldLoot1[$R][1])
  Sleep(Random(800, 900))
  AttackNearbyMonsters()
  Move($GoldLoot2[$R][0], $GoldLoot2[$R][1])
  Sleep(Random(400,500))
  AttackNearbyMonsters()
  Move($GoldLoot3[$R][0], $GoldLoot3[$R][1])
  sleep(Random(400,500))
  AttackNearbyMonsters()
 
 ;Loot items
  if $LootRares then
  LootRares()
  $LootAttemps = 0
  LootLegendaries()
  $LootAttempts = 0
  EndIf
 
  if $LootBlues Then
  $LootAttempts = 0
  LootMagic()
  EndIf
 
  if $LootGems Then
  LootGems()
  EndIf
 
 
 ;Check to see if we died
  if CheckForDeath() Then
  ContinueLoop
  EndIf


 ;Teleport to town
  send("{t}")
  sleep(10000)
 
 ;Repair if needed
  if $Repair then
  RepairItems()
  EndIf
 
 ;Leave the game
  LeaveGame()
  Sleep(3000)

  EndIf
WEnd

Func CheckForRepair()
  $RepairNeeded = PixelSearch($RepairCheck[$R][0],$RepairCheck[$R][1], $RepairCheck[$R][0]+5, $RepairCheck[$R][1]+5, 0xFFE801,10)
 
  if Not @error Then
  return True
  Else
  return False
  EndIf
EndFunc
 
 
Func RepairItems()
  if not CheckForRepair() Then
  Return
  EndIf
 
  Move($RepairCords[$R][0][0] , $RepairCords[$R][0][1])
  Sleep(2700+$ComputerLag)
  MouseMove($RepairCords[$R][1][0] , $RepairCords[$R][1][1])
  Sleep(400)
  Click($RepairCords[$R][1][0] , $RepairCords[$R][1][1])
  sleep(2200+$ComputerLag)
  click($RepairCords[$R][2][0] , $RepairCords[$R][2][1])
  Sleep(Random(700-900))
  Click($RepairCords[$R][3][0] , $RepairCords[$R][3][1])
  Sleep(500)
  send("{esc}")
 
EndFunc


Func LeaveGame()
  send("{esc}")
  Sleep(400)
  Click($Leave[$R][0], $Leave[$R][1])
EndFunc

Func Pause()
  $Paused = Not $Paused
  While $Paused
     Sleep(100)
     ToolTip('Paused... (Press Space to run it)', 0, 0)
  WEnd
  ToolTip("")
EndFunc  ;

Func Click($x, $y)
  MouseClick('left', Random($x - 3, $x + 3), Random($y - 3, $y + 3), 1, Random(0, 1))
  Sleep(Random(1000, 1500))
EndFunc

Func Move($x, $y)
  MouseClick('middle', Random($x - 3, $x + 3), Random($y - 3, $y + 3), 1, Random(0, 1))
  Sleep(Random(1000, 1500))
EndFunc  

Func Attack($x, $y)
  MouseClick('right', Random($x - 3, $x + 3), Random($y - 3, $y + 3), 1, Random(0, 1))
EndFunc  

Func Rest($z)
  Sleep(Random($z, $z+25))
EndFunc

Func CheckForDeath()
  ConsoleWrite("Checking to see if we died")
  $Death = PixelSearch($DeathBounds[$R][0], $DeathBounds[$R][0], $DeathBounds[$R][0]+4, $DeathBounds[$R][0]+4, 0xFFFFFF)
  if not @error Then
  ConsoleWrite("Died" & @LF)
  LeaveGame()
  Sleep(10000)
  return True
  Else
  return False
  EndIf
EndFunc


Func LootMagic()
  $Magic = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][3], 0x6969FF, 4);
  If not @error Then
  Click($Magic[0]+5, $Magic[1]+2)
  Sleep(Random(800,1000))
  EndIf
 
  $LootAttempts+=1
  if($LootAttempts > 5) then
  Return
  Else
  LootMagic()
  EndIf
EndFunc
 

Func LootRares()
  $Rare = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][3], 0xBBBB00, 4);
  If not @error Then
  Click($Rare[0]+5, $Rare[1]+2)
  Sleep(Random(800,1000))
  EndIf
 
  $LootAttempts+=1
  if($LootAttempts > 5) then
  Return
  Else
  LootRares()
  EndIf
EndFunc
 


Func LootLegendaries()
  $Legendary = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][3],0xBF642F, 2);
  If not @error Then
  Click($Legendary[0]+5, $Legendary[1]+2)
  Sleep(Random(800,1000))
  EndIf
 
   $set = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][2], 0x02CE01, 2);
If not @error Then
  Click($set[0]+5, $set[1]+2)
  Sleep(Random(800,1000))
  EndIf
 
  $LootAttempts+=1
  if($LootAttempts > 5) then
  Return
  Else
  LootRares()
  EndIf
EndFunc

#CS
$Amethyst = 0xAC7FFF
$Ruby = 0xB01D2D
$Emerald = 0x58EE33
$Topaz = 0xFFFF59
#ce
Func LootGems()
  $Gem = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][3],$Ruby,6);
  If not @error Then
  ConsoleWrite("Found a Ruby!" & @LF)
  $Gem = PixelSearch($Gem[0] - 20, $Gem[1], $Gem[0] + 20, $Gem[1] - $GemLootOffset[$R], 0xFFFFFF)
  If not @error Then
  Click($Gem[0], $Gem[1])
  Sleep(Random(400,600))
  EndIf
  EndIf
 
  $Gem = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][3],$Amethyst,8);
  If not @error Then
  ConsoleWrite("Found an $Amethyst!" & @LF)
 $Gem = PixelSearch($Gem[0] - 20, $Gem[1], $Gem[0] + 20, $Gem[1] - $GemLootOffset[$R], 0xFFFFFF)
  If not @error Then
  Click($Gem[0], $Gem[1])
  Sleep(Random(400,600))
  EndIf
 
  EndIf
 
  $Gem = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][3],$Emerald,11);
  If not @error Then
  ConsoleWrite("Found am Emerald!" & @LF)
 $Gem = PixelSearch($Gem[0] - 20, $Gem[1], $Gem[0] + 20, $Gem[1] - $GemLootOffset[$R], 0xFFFFFF)
  If not @error Then
  Click($Gem[0], $Gem[1])
  Sleep(Random(400,600))
  EndIf
  EndIf
 
  $Gem = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][3],$Topaz,2);
  If not @error Then
  ConsoleWrite("Found a Topaz!" & @LF)
 $Gem = PixelSearch($Gem[0] - 20, $Gem[1], $Gem[0] + 20, $Gem[1] - $GemLootOffset[$R], 0xFFFFFF)
  If not @error Then
  Click($Gem[0], $Gem[1])
  Sleep(Random(400,600))
  EndIf
  EndIf

 
  $GemLootAttempts+=1
  if($GemLootAttempts > 3) then
  Return
  Else
  LootGems()
  EndIf
EndFunc



Func AttackNearbyMonsters()
  while 1
  $MonsterData =  PixelSearch($CharHitBox[$R][0],$CharHitBox[$R][1],$CharHitBox[$R][2],$CharHitBox[$R][3], 0xEE0000, 10)
  if @error Then
  ExitLoop
  EndIf
 
  send("{4}")
  sleep(300)
  for $i = 10 To 0 step -1
  Attack($MonsterData[0], $MonsterData[1])
  Sleep(100)
  Next
  WEnd
EndFunc

Func CheckForNearbyMonsters()
  $MonsterData =  PixelSearch($CharHitBox[$R][0],$CharHitBox[$R][1],$CharHitBox[$R][2],$CharHitBox[$R][3], 0xEE0000, 10)
  if @error Then
  return False
  Else
   return True
EndIf
EndFunc


Func SnareNearbyEnemies()
  $MonsterData =  PixelSearch($CharHitBox[$R][0],$CharHitBox[$R][1],$CharHitBox[$R][2],$CharHitBox[$R][3], 0xEE0000, 10)
  if not @error Then
   MouseMove($MonsterData[0], $MonsterData[1])
   Sleep(350)
   Send("{3}")
   sleep(250)
EndIf
EndFunc


Func InGameLobby()
MouseMove($GameLobbyCode[$R][0],$GameLobbyCode[$R][1])
Sleep(300)
PixelSearch($GameLobbyCode[$R][0],$GameLobbyCode[$R][1],$GameLobbyCode[$R][0]+10,$GameLobbyCode[$R][1]+10, $GameLobbyCode[$R][2], 10)
   if not @error Then
   return True
Else
   return False
  EndIf
EndFunc

Func InGameplayScreen()
PixelSearch($GameScreenCode[$R][0],$GameScreenCode[$R][1],$GameScreenCode[$R][0]+4,$GameScreenCode[$R][1]+3, $GameScreenCode[$R][2], 10)
if not @error Then
   return True
Else
   return False
  EndIf
EndFunc


Func ActivateGUI()

 ;setup the UI
  $Waiting = True

  $Form1 = GUICreate("D3 Witch Doctor bot by Avatar88343", 400, 200, -1, -1)
 
  $ResLabel = GUICtrlCreateLabel("Game Resolution", 100, 30, 100, -1)
  $ResCombo = GUICtrlCreateCombo("", 100, 45, 200, -1)
  GUICtrlSetData($ResCombo, "1920 x 1080|800 x 600", "Select your Res")
 
  $Runabel = GUICtrlCreateLabel("Character run speed (for 800x600)", 100, 75, 200, -1)
  $RunInput = GUICtrlCreateInput("0" , 100, 90, 200, -1)
 
  $LootRareCheck = GUICtrlCreateCheckbox("Loot Rares",25,130,100,20)
  GUICtrlSetState($LootRareCheck, $GUI_CHECKED)
 
  $LootBluesCheck = GUICtrlCreateCheckbox("Loot Blues",125,130,100,20)
  GUICtrlSetState($LootRareCheck, $GUI_CHECKED)
 
  $LootGemsCheck = GUICtrlCreateCheckbox("Loot Gems (beta)",225,130,100,20)
 
  $RepairCheckbox = GUICtrlCreateCheckbox("Repair",325,130,100,20)
  GUICtrlSetState($RepairCheckbox, $GUI_CHECKED)
 
  $StartButton = GUICtrlCreateButton("Start", 125, 160, 150, 33)

  GUISetState(@SW_SHOW)
 
 ;Wait for them to press start
  while $Waiting
  $Action = GUIGetMsg()
 
  if $Action = $GUI_EVENT_CLOSE then Terminate()
  if $Action = $StartButton then ExitLoop
 
  sleep(50)
  WEnd
 
 ;Get the values
  $SelectedRes = GUICtrlRead($ResCombo)
  if $SelectedRes = "1920 x 1080" Then
  $R = 0
  ElseIf $SelectedRes = "800 x 600" Then
  $R = 1
  Else
  msgbox(0,"Error","You did not select a resolution! Try again")
  Terminate()
  EndIf
 
  $Runspeed = int(GUICtrlRead($RunInput))
  $LootRares = GuiCtrlRead($LootRareCheck) = $GUI_CHECKED
  $LootBlues = GuiCtrlRead($LootBluesCheck) = $GUI_CHECKED
  $Repair = GuiCtrlRead($RepairCheckbox) = $GUI_CHECKED
  $LootGems = GuiCtrlRead($LootGemsCheck) = $GUI_CHECKED
 
   GUISetState(@SW_HIDE)
EndFunc
 
#837567 | Fri - Jun 22 2012 - 18:05:54
Group: Members
Posts: 11,17810k
Joined: Jun 16 2007
Contact: Offline PM
Points: 38,761.49
Quote (Duped @ Fri - Jun 22 2012 - 18:05:09)
CODE
#cs
  Witch Doctor Cellar Farming Bot - Version 0.4[1920x1080 AND 800x600]
  Developed by Avatar88343 @ Ownedcore
  Note: I rushed to put this online so the source is still very messy. I have snippets of code that is no longer used
  and if statements that check for nothing. It will all be cleaned up in 0.4
 
 
  What it does:
  *This bot will travel to the cellar in Act 1, kill the mobs, collect the gold and items, and repair your gear.
 
 
  Newbiew Info:
  This is a script that runs on AutoIt. You run this bot by Downloading AutoIt from the web (it's free) and installing it.
  You then paste all this code into any text editor (such as notepad) and save it anywhere on your hard drive. Follow the Select
  steps below to configure this bot before you run it.
 
   Special Instructions for 1920 x 1080:
   1.) Set your game resolution to 1920x1080 (required)
   2.) Set the display mode to Fullscreen Windowed (Don't forget!)
   3.) Follow the Instructions (for all resolutions) section below
   
   Special Instructions for 800 x 600:

   1.)Exit Diablo 3
   2.)Go to your document folder and locate the Diablo III folder
   3.)Open the D3Prefs file in any editor (such as notepad)
   4.)Change the following settings to the ones listed below
   "DisplayModeFlags "0"
   DisplayModeWindowMode "1"
   DisplayModeWinLeft "428"
   DisplayModeWinTop "162"
   DisplayModeWinWidth "800"
   DisplayModeWinHeight "600"
   DisplayModeUIOptWidth "800"
   DisplayModeUIOptHeight "600"
   DisplayModeWidth "800"
   DisplayModeHeight "600"
   DisplayModeRefreshRate "75"
   DisplayModeBitDepth "32""
   5.) Follow the Instructions (for all resolutions) section below
   
 
  Instructions (for all resolutions)
  1.) Bind your middle mouse button to Move (found in Key Bindings Option)
  2.) Set your build to this http://us.battle.net/d3/en/calculator/witch-doctor#jaQPiU!VZW!babbZa
  3.) Start Act 1, Quest 6 - Talk to Alaric
  4.) Hire the Scoundrel
  5.) Teleport to The Old Ruins using the waypoint and run left until you reach a checkpoint
  6.) Log out of the game
  7.) Press Space to start the bot! Space is used to pause and resume the bot
  8.) Press Z to turn off the bot
 
  NOTE:
  *Please make sure you are running the correct resolution settings!
  *You must be running the game in Fullscreen Windoed mode if you're using 1080P
  *You WILL need to edit the values below the comments for better results
 
  FEATURES:
  *Supports 1080P Fullscreen Windowed and 800x600 Windowed
  *Automatic looting of Rare, Legendary, and Set items
  *Repairs Items when damaged
  *Detects death and responds accordingly
  *Able to detect
  *Randomization for increased safety
  *Added ability to find Cellar during bad runs
  *Loots Gems (partly)
 
  IN DEVELOPMENT:
  *Multi-resolution support (very soon)
  *Inventory check and stash use
  *Improved combat
  *Speed improvements
  *Multiple routes to improve safety
  *45 min timeout bug
  *edit d3config
 
 
  **Based on the code by notAres and mackus101. Special thanks to them!
#ce
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
;======THESE VALUES ARE NOT EDITED WITH THE GUI ===================================
$R    =  0 ;Leave this as 0 if you are using 1080P. Change it to 1 if you're using 800 x 600
$ComputerLag = 1000 ;Increase this by 100-5000 if you have a slow PC.
$RunSpeed  = 10 ;Enter your character's run speed here
$LootRares  = True ;Whether or not to loot rare and legendary items
$LootBlues  = True ;Whether or not to loot blue items
$Repair   = True ;Orders the bot to repair when items are damaged
$LootGems  = True ;A bit buggy but works sometimes
$UseStash   = False ;Not currently supported
;======================================================================

Global $Resume[2][2] ;Location of the Resume Button  
Global $Leave[2][2]  ;Location of the in-game leave button
Global $GameLobbyCode[2][3];Contains X, Y, and Hex color of Resume button so we can see if we're there
Global $GameScreenCode[2][3];Contains X, Y, and Hex color used to check if we are in an unpaused game
Global $Loc1[2][2]  ;First movement
Global $Loc2[2][2]  ;Second movement
Global $Loc3[2][2]  ;Third movement ttt

Global $CellarLocation[2][2];Cellar door location
Global $CellarLocation2[2];Location of cellar during bad runs (ugly workaround for now)
Global $AltCellar = False

Global $Loc5[2][2]  ;Cellar hallway
Global $Loc6[2][2]  ;Cellar doorway
Global $MonsterLoc[2][2];Initial boss location
Global $MonsterSearch[2][4];Bounds of where we will find our monsters
Global $GoldLoot1[2][2] ;First place to run when looting
Global $GoldLoot2[2][2] ;Second place to run when looting
Global $GoldLoot3[2][2] ;Third place to run when looting
Global $LootingArea[2][4]; looting bounds (TL X, TL Y, BR X, BR Y)
Global $CharHitBox[2][4]; Hitbox around user's character
Global $DeathBounds[2][2]; Used to detect the "You Have Died" text
Global $RepairCords[2][4][2]; Four clicks needed to repair
Global $RepairCheck[2][2]; Used to check for repair icon
Global $CellarOffset[2] ; Used to improve cellar clicking with 1080P/800x600  
Global $CellarIcon   ;Used to find the yellow cellar icon on the minimap (future use)
Global $CellarPixel    
GLobal $GemLootOffset[2] ;Distance between gem and its text
ActivateGUI()

;Check for people that can't read instructions
if int($R) < 0 OR int($R) > 1 Then
  MsgBox(4096, "A wild illiterate appears appears!" , "Aha! I caught you! You did not read the instructions. You need to configure the bot!")
  terminate()
EndIf
 

;Clculate run speed
Global $RunTime = 30 * (100 - $RunSpeed) + 2000;Length of time to run in 800x600

;All locations are N dimensional arrays. [0][x] is for 1080P and [1][x] is for 800x600
;1080P

;1920x1080
$Resume[0][0] = 319
$Resume[0][1] = 416
$GameLobbyCode[0][0] = 319
$GameLobbyCode[0][1] = 416
$GameLobbyCode[0][2] = 4065536
$GameScreenCode[0][0] = 1119
$GameScreenCode[0][1] = 1044
$GameScreenCode[0][2] = 0xDEFDFE

;800x600
$Resume[1][0] = 174
$Resume[1][1] = 232
$GameLobbyCode[1][0] = 174
$GameLobbyCode[1][1] = 232
$GameLobbyCode[1][2] = 4262400
$GameScreenCode[1][0] = 486
$GameScreenCode[1][1] = 578
$GameScreenCode[1][2] = 0x6C9BFF

;1920x1080
$Leave[0][0] = 969
$Leave[0][1] = 582

;800x600
$Leave[1][0] = 397
$Leave[1][1] = 322

;1920x1080
$Loc1[0][0]  = 500;First movement
$loc1[0][1]  = 250
$loc2[0][0]  = 1 ;Second movement
$loc2[0][1]  = 370
$loc3[0][0]  = 400;Third Movement
$loc3[0][1]  = 600  

;800x600
$Loc1[1][0]  = 8 ;First movement
$loc1[1][1]  = 146
$loc2[1][0]  = 7 ;Second movement
$loc2[1][1]  = 300
$loc3[1][0]  = 8 ;Third Movement
$loc3[1][1]  = 300

;1080P
$CellarLocation[0][0] = 307;Cellar door location
$CellarLocation[0][1] = 74
;800x600
$CellarLocation[1][0] = 499;Cellar door location
$CellarLocation[1][1] = 148
$CellarLocation2[0] = 439
$CellarLocation2[1] = 145
$AltCellarLocation = False

;Cellar offset
$CellarOffset[0] = 33;
$CellarOffset[1] = 10;

;1080P
$loc5[0][0]  = 116;Walk down hallway
$loc5[0][1]  = 986  
$loc6[0][0]  = 776;enter hallway
$loc6[0][1]  = 328
;800x600
$loc5[1][0]  = 3 ;Walk down hallway
$loc5[1][1]  = 504  
$loc6[1][0]  = 255;enter hallway
$loc6[1][1]  = 190

;1080P
$MonsterLoc[0][0] = 577
$MonsterLoc[0][1] = 183
;800x600
$MonsterLoc[1][0] = 188
$MonsterLoc[1][1] = 111

;1920x1080
$MonsterSearch[0][0] = 162
$MonsterSearch[0][1] = 29
$MonsterSearch[0][2] = 1248
$MonsterSearch[0][3] = 446
;800x600
$MonsterSearch[1][0] = 40
$MonsterSearch[1][1] = 53
$MonsterSearch[1][2] = 424
$MonsterSearch[1][3] = 191

;1920x1080
$GoldLoot1[0][0] = 402
$GoldLoot1[0][1] = 306
$GoldLoot2[0][0] = 1260
$GoldLoot2[0][1] = 351
$GoldLoot3[0][0] = 911
$GoldLoot3[0][1] = 694
;800x600
$GoldLoot1[1][0] = 96
$GoldLoot1[1][1] = 181
$GoldLoot2[1][0] = 560
$GoldLoot2[1][1] = 191
$GoldLoot3[1][0] = 349
$GoldLoot3[1][1] = 418

;1080P
$LootingArea[0][0] = 318;550
$LootingArea[0][1] = 150;300
$LootingArea[0][2] = 1507;1100
$LootingArea[0][3] = 736;600
;800x600
$LootingArea[1][0] = 75
$LootingArea[1][1] = 90
$LootingArea[1][2] = 630
$LootingArea[1][3] = 400

;1080P
$CharHitBox[0][0] = 790
$CharHitBox[0][1] = 315
$CharHitBox[0][2] = 1200
$CharHitBox[0][3] = 730
;800x600
$CharHitBox[1][0] = 304
$CharHitBox[1][1] = 190
$CharHitBox[1][2] = 468
$CharHitBox[1][3] = 323

;1080P
$DeathBounds[0][0] = 538
$DeathBounds[0][1] = 335
;800x600
$DeathBounds[1][0] = 210
$DeathBounds[1][1] = 180

;1080P
$RepairCords[0][0][0] = 1690
$RepairCords[0][0][1] = 102
$RepairCords[0][1][0] = 930
$RepairCords[0][1][1] = 136
$RepairCords[0][2][0] = 517
$RepairCords[0][2][1] = 483
$RepairCords[0][3][0] = 223
$RepairCords[0][3][1] = 592
;800x600
$RepairCords[1][0][0] = 691
$RepairCords[1][0][1] = 88
$RepairCords[1][1][0] = 505
$RepairCords[1][1][1] = 52
$RepairCords[1][2][0] = 282
$RepairCords[1][2][1] = 261
$RepairCords[1][3][0] = 157
$RepairCords[1][3][1] = 329

;1080P
$RepairCheck[0][0] = 1507
$RepairCheck[0][1] = 36
;800x600
$RepairCheck[1][0] = 573
$RepairCheck[1][1] = 21

;Gem stuff
$Amethyst = 0xAC7FFF
$Ruby = 0xB01D2D
$Emerald = 0x58EE33
$Topaz = 0xFFFF59

$GemLootOffset[0] = 100
$GemLootOffset[1] = 40


HotKeySet("z", "Terminate")


Func Terminate()
   Exit 0
EndFunc

Opt('MouseCoordMode', 2)
Opt('PixelCoordMode', 2)
HotKeySet('{END}', 'Quit')
HotKeySet('{SPACE}', 'Pause')
Global $Paused

;bot starts paused. press space to start.
Pause()

;Finding loot takes time. We don't want to overdo it
$LootAttempts = 0
$GemLootAttempts = 0

WinActivate('Diablo III')
While 1
  If WinActive('Diablo III') Then
 
  $AltCellarLocation = False
  $LootAttempts = 0
  $GemLootAttempts = 0
 
;Make sure that we are in the character selection screen ( we are looking at a spot in the Resume game button)
  for $i = 15 To 0 step -1
  if InGameLobby() Then
  ExitLoop
  EndIf
 
  sleep(600)
  if $i == 1 Then
  MsgBox(4096, "Error Resuming Game", "You don't seem to be in the lobby. Did you properly configure the bot? Bot will now exit", 50)
  Terminate()
  EndIf
  Next
 
 ;Resume the game
     Click($Resume[$R][0], $Resume[$R][1])
     
 ;Make sure that we are in the game
  for $i = 12 To 0 step -1
  if InGameplayScreen() Then
  ExitLoop
  EndIf
 
  sleep(2000)
  if $i == 1 Then
  MsgBox(4096, "Error Starting the Game", "The game did not properly load...Are you using English language? Do not use custom themes!", 50)
  Terminate()
  EndIf
  Next
 
   
  Rest(200)
  Send("{2}")    
  Rest(400)
 
;Custom running for the 800x600. Sometimes I wonder if it's faster to just buy everyone a 1080P monitor...
  if Int($R) == 1 Then
  MouseMove(11, 220)
  Sleep(400)
  Send("{4}")
  MouseDown("middle")
  Sleep($RunTime)
 
  MouseUp("middle")
  Sleep(2000)
 
  #cs $CellarIcon = PixelSearch(630, 70, 741, 149, 0x71341A, 5)
  if not @error then
  ConsoleWrite("Foundtheseller" & @LF)
 
  EndIf
  #ce
 
 Else
  Move($Loc1[$R][0], $Loc1[$R][1])
  Sleep(200)
  Send("{4}")
  Sleep(700)
  Move($Loc2[$R][0], $Loc2[$R][1])
  Sleep(1100)
  Move($Loc3[$R][0], $Loc3[$R][1])
  EndIf
 
 
;Check to see if the cellar is there ```````
  MouseMove($CellarLocation[$R][0], $CellarLocation[$R][1])
  Sleep(400)
  if Int($R) = 1 then
   $CellarPixel = PixelSearch($CellarLocation[$R][0]-30, $CellarLocation[$R][1]-30,$CellarLocation[$R][0]+20,$CellarLocation[$R][1]+20, 0x93D7F9,8)
   
   if @error Then
   MouseMove($CellarLocation2[0], $CellarLocation2[1])
   Sleep(300)
   $CellarPixel = PixelSearch($CellarLocation2[0]-30, $CellarLocation2[1]-30,$CellarLocation2[0]+20,$CellarLocation2[1]+20, 0x93D7F9,8)
   if not @error Then
   $AltCellarLocation = True
   EndIf
  EndIf
  Else
   $CellarPixel = PixelSearch($CellarLocation[$R][0]-$CellarOffset[$R], $CellarLocation[$R][1]-$CellarOffset[$R],$CellarLocation[$R][0]+4,$CellarLocation[$R][1]+4, 0x334FB7,6)
  EndIf
 
;Leave the game if the Cellar is not there
  if @error Then
  ConsoleWrite("Did not find the cellar " & @LF)
  Send("{SHIFTDOWN}")
  sleep(10)
  click(300,300)
  sleep(100)
  Send("{SHIFTUP}")
  leaveGame()
  Sleep(11000)
  ContinueLoop
  EndIf
 
;Enter the cellar
  ConsoleWrite("Entering the Cellar..." & @LF)
  if $R > 0 AND $AltCellar Then
  Click($CellarLocation2[$R][0] - 4, $CellarLocation2[$R][1] - 4)
  Else
  if not $AltCellarLocation Then
  Click($CellarLocation[$R][0], $CellarLocation[$R][1])
  Else
  Click($CellarLocation2[0], $CellarLocation2[1])
  EndIf
  endif
 
  if Int($R) == 1 Then
  sleep(500+$ComputerLag)
  Else
  Sleep(2500 + $ComputerLag)
  EndIf
 
 ;Check to see if we died
  if CheckForDeath() Then
  ContinueLoop
  EndIf
   
;Inside the celler now - Move to the doorway
  Move($Loc5[$R][0], $Loc5[$R][1])
  Sleep(1500)
  Move($Loc6[$R][0], $Loc6[$R][1])
  sleep(10)
  MouseMove($MonsterLoc[$R][0],$MonsterLoc[$R][1])
  Sleep(300)

;Cast spell some spells on them
  Send("{3}")
  Sleep(350)
  send("{1}")
  sleep(500)
 

;Kill all the enemies inside
  while 1
 
  $MonsterBar =  PixelSearch($MonsterSearch[$R][0], $MonsterSearch[$R][1], $MonsterSearch[$R][2], $MonsterSearch[$R][3], 0xEE0000, 10)
  if @error Then
  ConsoleWrite("Didn't find any, attacking to discover potential enemies" & @LF)
  Attack($MonsterLoc[$R][0],$MonsterLoc[$R][1])
  sleep(500)
  $MonsterBar =  PixelSearch($MonsterSearch[$R][0], $MonsterSearch[$R][1], $MonsterSearch[$R][2], $MonsterSearch[$R][3], 0xEE0000, 10)
  if @error Then
     ConsoleWrite("No monsters found - Moving on")
     ExitLoop
  EndIf
  EndIf
 
;if CheckForNearbyMonsters() Then
;send("{4}")
;EndIf
 
  for $i = 7 To 0 step -1
  Attack($MonsterBar[0], $MonsterBar[1])
  Sleep(100)
   Next
  WEnd
 
 
;Loot the gold and attack anything we missed
  Move($GoldLoot1[$R][0], $GoldLoot1[$R][1])
  Sleep(Random(800, 900))
  AttackNearbyMonsters()
  Move($GoldLoot2[$R][0], $GoldLoot2[$R][1])
  Sleep(Random(400,500))
  AttackNearbyMonsters()
  Move($GoldLoot3[$R][0], $GoldLoot3[$R][1])
  sleep(Random(400,500))
  AttackNearbyMonsters()
 
;Loot items
  if $LootRares then
  LootRares()
  $LootAttemps = 0
  LootLegendaries()
  $LootAttempts = 0
  EndIf
 
  if $LootBlues Then
  $LootAttempts = 0
  LootMagic()
  EndIf
 
  if $LootGems Then
  LootGems()
  EndIf
 
 
;Check to see if we died
  if CheckForDeath() Then
  ContinueLoop
  EndIf


;Teleport to town
  send("{t}")
  sleep(10000)
 
;Repair if needed
  if $Repair then
  RepairItems()
  EndIf
 
;Leave the game
  LeaveGame()
  Sleep(3000)

  EndIf
WEnd

Func CheckForRepair()
  $RepairNeeded = PixelSearch($RepairCheck[$R][0],$RepairCheck[$R][1], $RepairCheck[$R][0]+5, $RepairCheck[$R][1]+5, 0xFFE801,10)
 
  if Not @error Then
  return True
  Else
  return False
  EndIf
EndFunc
 
 
Func RepairItems()
  if not CheckForRepair() Then
  Return
  EndIf
 
  Move($RepairCords[$R][0][0] , $RepairCords[$R][0][1])
  Sleep(2700+$ComputerLag)
  MouseMove($RepairCords[$R][1][0] , $RepairCords[$R][1][1])
  Sleep(400)
  Click($RepairCords[$R][1][0] , $RepairCords[$R][1][1])
  sleep(2200+$ComputerLag)
  click($RepairCords[$R][2][0] , $RepairCords[$R][2][1])
  Sleep(Random(700-900))
  Click($RepairCords[$R][3][0] , $RepairCords[$R][3][1])
  Sleep(500)
  send("{esc}")
 
EndFunc


Func LeaveGame()
  send("{esc}")
  Sleep(400)
  Click($Leave[$R][0], $Leave[$R][1])
EndFunc

Func Pause()
  $Paused = Not $Paused
  While $Paused
     Sleep(100)
     ToolTip('Paused... (Press Space to run it)', 0, 0)
  WEnd
  ToolTip("")
EndFunc ;

Func Click($x, $y)
  MouseClick('left', Random($x - 3, $x + 3), Random($y - 3, $y + 3), 1, Random(0, 1))
  Sleep(Random(1000, 1500))
EndFunc

Func Move($x, $y)
  MouseClick('middle', Random($x - 3, $x + 3), Random($y - 3, $y + 3), 1, Random(0, 1))
  Sleep(Random(1000, 1500))
EndFunc  

Func Attack($x, $y)
  MouseClick('right', Random($x - 3, $x + 3), Random($y - 3, $y + 3), 1, Random(0, 1))
EndFunc  

Func Rest($z)
  Sleep(Random($z, $z+25))
EndFunc

Func CheckForDeath()
  ConsoleWrite("Checking to see if we died")
  $Death = PixelSearch($DeathBounds[$R][0], $DeathBounds[$R][0], $DeathBounds[$R][0]+4, $DeathBounds[$R][0]+4, 0xFFFFFF)
  if not @error Then
  ConsoleWrite("Died" & @LF)
  LeaveGame()
  Sleep(10000)
  return True
  Else
  return False
  EndIf
EndFunc


Func LootMagic()
  $Magic = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][3], 0x6969FF, 4);
  If not @error Then
  Click($Magic[0]+5, $Magic[1]+2)
  Sleep(Random(800,1000))
  EndIf
 
  $LootAttempts+=1
  if($LootAttempts > 5) then
  Return
  Else
  LootMagic()
  EndIf
EndFunc
 

Func LootRares()
  $Rare = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][3], 0xBBBB00, 4);
  If not @error Then
  Click($Rare[0]+5, $Rare[1]+2)
  Sleep(Random(800,1000))
  EndIf
 
  $LootAttempts+=1
  if($LootAttempts > 5) then
  Return
  Else
  LootRares()
  EndIf
EndFunc
 


Func LootLegendaries()
  $Legendary = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][3],0xBF642F, 2);
  If not @error Then
  Click($Legendary[0]+5, $Legendary[1]+2)
  Sleep(Random(800,1000))
  EndIf
 
   $set = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][2], 0x02CE01, 2);
If not @error Then
  Click($set[0]+5, $set[1]+2)
  Sleep(Random(800,1000))
  EndIf
 
  $LootAttempts+=1
  if($LootAttempts > 5) then
  Return
  Else
  LootRares()
  EndIf
EndFunc

#CS
$Amethyst = 0xAC7FFF
$Ruby = 0xB01D2D
$Emerald = 0x58EE33
$Topaz = 0xFFFF59
#ce
Func LootGems()
  $Gem = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][3],$Ruby,6);
  If not @error Then
  ConsoleWrite("Found a Ruby!" & @LF)
  $Gem = PixelSearch($Gem[0] - 20, $Gem[1], $Gem[0] + 20, $Gem[1] - $GemLootOffset[$R], 0xFFFFFF)
  If not @error Then
  Click($Gem[0], $Gem[1])
  Sleep(Random(400,600))
  EndIf
  EndIf
 
  $Gem = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][3],$Amethyst,8);
  If not @error Then
  ConsoleWrite("Found an $Amethyst!" & @LF)
 $Gem = PixelSearch($Gem[0] - 20, $Gem[1], $Gem[0] + 20, $Gem[1] - $GemLootOffset[$R], 0xFFFFFF)
  If not @error Then
  Click($Gem[0], $Gem[1])
  Sleep(Random(400,600))
  EndIf
 
  EndIf
 
  $Gem = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][3],$Emerald,11);
  If not @error Then
  ConsoleWrite("Found am Emerald!" & @LF)
 $Gem = PixelSearch($Gem[0] - 20, $Gem[1], $Gem[0] + 20, $Gem[1] - $GemLootOffset[$R], 0xFFFFFF)
  If not @error Then
  Click($Gem[0], $Gem[1])
  Sleep(Random(400,600))
  EndIf
  EndIf
 
  $Gem = PixelSearch($LootingArea[$R][0], $LootingArea[$R][1], $LootingArea[$R][2], $LootingArea[$R][3],$Topaz,2);
  If not @error Then
  ConsoleWrite("Found a Topaz!" & @LF)
 $Gem = PixelSearch($Gem[0] - 20, $Gem[1], $Gem[0] + 20, $Gem[1] - $GemLootOffset[$R], 0xFFFFFF)
  If not @error Then
  Click($Gem[0], $Gem[1])
  Sleep(Random(400,600))
  EndIf
  EndIf

 
  $GemLootAttempts+=1
  if($GemLootAttempts > 3) then
  Return
  Else
  LootGems()
  EndIf
EndFunc



Func AttackNearbyMonsters()
  while 1
  $MonsterData =  PixelSearch($CharHitBox[$R][0],$CharHitBox[$R][1],$CharHitBox[$R][2],$CharHitBox[$R][3], 0xEE0000, 10)
  if @error Then
  ExitLoop
  EndIf
 
  send("{4}")
  sleep(300)
  for $i = 10 To 0 step -1
  Attack($MonsterData[0], $MonsterData[1])
  Sleep(100)
  Next
  WEnd
EndFunc

Func CheckForNearbyMonsters()
  $MonsterData =  PixelSearch($CharHitBox[$R][0],$CharHitBox[$R][1],$CharHitBox[$R][2],$CharHitBox[$R][3], 0xEE0000, 10)
  if @error Then
  return False
  Else
   return True
EndIf
EndFunc


Func SnareNearbyEnemies()
  $MonsterData =  PixelSearch($CharHitBox[$R][0],$CharHitBox[$R][1],$CharHitBox[$R][2],$CharHitBox[$R][3], 0xEE0000, 10)
  if not @error Then
   MouseMove($MonsterData[0], $MonsterData[1])
   Sleep(350)
   Send("{3}")
   sleep(250)
EndIf
EndFunc


Func InGameLobby()
MouseMove($GameLobbyCode[$R][0],$GameLobbyCode[$R][1])
Sleep(300)
PixelSearch($GameLobbyCode[$R][0],$GameLobbyCode[$R][1],$GameLobbyCode[$R][0]+10,$GameLobbyCode[$R][1]+10, $GameLobbyCode[$R][2], 10)
   if not @error Then
   return True
Else
   return False
  EndIf
EndFunc

Func InGameplayScreen()
PixelSearch($GameScreenCode[$R][0],$GameScreenCode[$R][1],$GameScreenCode[$R][0]+4,$GameScreenCode[$R][1]+3, $GameScreenCode[$R][2], 10)
if not @error Then
   return True
Else
   return False
  EndIf
EndFunc


Func ActivateGUI()

;setup the UI
  $Waiting = True

  $Form1 = GUICreate("D3 Witch Doctor bot by Avatar88343", 400, 200, -1, -1)
 
  $ResLabel = GUICtrlCreateLabel("Game Resolution", 100, 30, 100, -1)
  $ResCombo = GUICtrlCreateCombo("", 100, 45, 200, -1)
  GUICtrlSetData($ResCombo, "1920 x 1080|800 x 600", "Select your Res")
 
  $Runabel = GUICtrlCreateLabel("Character run speed (for 800x600)", 100, 75, 200, -1)
  $RunInput = GUICtrlCreateInput("0" , 100, 90, 200, -1)
 
  $LootRareCheck = GUICtrlCreateCheckbox("Loot Rares",25,130,100,20)
  GUICtrlSetState($LootRareCheck, $GUI_CHECKED)
 
  $LootBluesCheck = GUICtrlCreateCheckbox("Loot Blues",125,130,100,20)
  GUICtrlSetState($LootRareCheck, $GUI_CHECKED)
 
  $LootGemsCheck = GUICtrlCreateCheckbox("Loot Gems (beta)",225,130,100,20)
 
  $RepairCheckbox = GUICtrlCreateCheckbox("Repair",325,130,100,20)
  GUICtrlSetState($RepairCheckbox, $GUI_CHECKED)
 
  $StartButton = GUICtrlCreateButton("Start", 125, 160, 150, 33)

  GUISetState(@SW_SHOW)
 
;Wait for them to press start
  while $Waiting
  $Action = GUIGetMsg()
 
  if $Action = $GUI_EVENT_CLOSE then Terminate()
  if $Action = $StartButton then ExitLoop
 
  sleep(50)
  WEnd
 
;Get the values
  $SelectedRes = GUICtrlRead($ResCombo)
  if $SelectedRes = "1920 x 1080" Then
  $R = 0
  ElseIf $SelectedRes = "800 x 600" Then
  $R = 1
  Else
  msgbox(0,"Error","You did not select a resolution! Try again")
  Terminate()
  EndIf
 
  $Runspeed = int(GUICtrlRead($RunInput))
  $LootRares = GuiCtrlRead($LootRareCheck) = $GUI_CHECKED
  $LootBlues = GuiCtrlRead($LootBluesCheck) = $GUI_CHECKED
  $Repair = GuiCtrlRead($RepairCheckbox) = $GUI_CHECKED
  $LootGems = GuiCtrlRead($LootGemsCheck) = $GUI_CHECKED
 
   GUISetState(@SW_HIDE)
EndFunc


My slightly modified version.
 
#837568 | Fri - Jun 22 2012 - 18:06:12
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open notepad
save as .au3
double click
afk

This post has been edited by Duped on Fri - Jun 22 2012 - 18:06:33
 
#837569 | Fri - Jun 22 2012 - 18:06:43
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Let's all get banned together.
 
#837571 | Fri - Jun 22 2012 - 18:09:27
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Quote (Duped @ Fri - Jun 22 2012 - 19:06:43)
Let's all get banned together.


then change our passwords
 
#837572 | Fri - Jun 22 2012 - 18:17:51
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Quote (Duped @ Fri - Jun 22 2012 - 19:06:43)
Let's all get banned together.


Autohotkey or autohotkey_L?
 
#837573 | Fri - Jun 22 2012 - 18:19:47
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Quote (smoked @ Fri - Jun 22 2012 - 18:17:51)
Quote (Duped @ Fri - Jun 22 2012 - 19:06:43)
Let's all get banned together.


Autohotkey or autohotkey_L?


rtfm
 
#837576 | Fri - Jun 22 2012 - 19:11:16
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Quote (Duped @ Fri - Jun 22 2012 - 19:19:47)
Quote (smoked @ Fri - Jun 22 2012 - 18:17:51)
Quote (Duped @ Fri - Jun 22 2012 - 19:06:43)
Let's all get banned together.


Autohotkey or autohotkey_L?


rtfm


MF and GF gear?
 
#837577 | Fri - Jun 22 2012 - 19:13:47
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Quote (smoked @ Fri - Jun 22 2012 - 19:11:16)
Quote (Duped @ Fri - Jun 22 2012 - 19:19:47)
Quote (smoked @ Fri - Jun 22 2012 - 18:17:51)
Quote (Duped @ Fri - Jun 22 2012 - 19:06:43)
Let's all get banned together.


Autohotkey or autohotkey_L?


rtfm


MF and GF gear?


Up to you, that's what I do.
 
#837580 | Fri - Jun 22 2012 - 19:53:12
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Using something different myself and very happy with it so far
 
#837582 | Fri - Jun 22 2012 - 19:58:57
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Quote (bubbachunk @ Fri - Jun 22 2012 - 19:53:12)
Using something different myself and very happy with it so far




Which?

This shit.isn't a secret.

I use honor buddy products
 
#837586 | Fri - Jun 22 2012 - 20:10:30
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Quote (MoS. @ Fri - Jun 22 2012 - 19:58:57)
Quote (bubbachunk @ Fri - Jun 22 2012 - 19:53:12)
Using something different myself and very happy with it so far




Which?

This shit.isn't a secret.

I use honor buddy products


Yea, got a key for Demonbuddy before blizz filed the injunction. It is still a bit of a work in progress since it is only a week old but is progressing well so far.
 
#837591 | Fri - Jun 22 2012 - 20:43:45
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Quote (bubbachunk @ Fri - Jun 22 2012 - 21:10:30)
Quote (MoS. @ Fri - Jun 22 2012 - 19:58:57)
Quote (bubbachunk @ Fri - Jun 22 2012 - 19:53:12)
Using something different myself and very happy with it so far




Which?

This shit.isn't a secret.

I use honor buddy products


Yea, got a key for Demonbuddy before blizz filed the injunction. It is still a bit of a work in progress since it is only a week old but is progressing well so far.


wtb
 
#837603 | Fri - Jun 22 2012 - 21:48:23
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Quote (smoked @ Fri - Jun 22 2012 - 20:43:45)
Quote (bubbachunk @ Fri - Jun 22 2012 - 21:10:30)
Quote (MoS. @ Fri - Jun 22 2012 - 19:58:57)
Quote (bubbachunk @ Fri - Jun 22 2012 - 19:53:12)
Using something different myself and very happy with it so far




Which?

This shit.isn't a secret.

I use honor buddy products


Yea, got a key for Demonbuddy before blizz filed the injunction. It is still a bit of a work in progress since it is only a week old but is progressing well so far.


wtb


Buddyforum.de
 
#837610 | Fri - Jun 22 2012 - 22:38:55
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currently have it running ZK for lvls, very nice
 
#837612 | Fri - Jun 22 2012 - 22:41:04
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Quote (bubbachunk @ Fri - Jun 22 2012 - 22:38:55)
currently have it running ZK for lvls, very nice


Hoping to do 2 accounts 1-60 hc dh's on zk normal by Tuesday
 
#837615 | Fri - Jun 22 2012 - 22:57:49
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Quote (MoS. @ Fri - Jun 22 2012 - 22:41:04)
Quote (bubbachunk @ Fri - Jun 22 2012 - 22:38:55)
currently have it running ZK for lvls, very nice


Hoping to do 2 accounts 1-60 hc dh's on zk normal by Tuesday


With DB?
 
#837628 | Sat - Jun 23 2012 - 01:16:54
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so Diablo 3 is just a game designed for bots?
 
#837637 | Sat - Jun 23 2012 - 07:48:41
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Quote (bubbachunk @ Fri - Jun 22 2012 - 22:57:49)
Quote (MoS. @ Fri - Jun 22 2012 - 22:41:04)
Quote (bubbachunk @ Fri - Jun 22 2012 - 22:38:55)
currently have it running ZK for lvls, very nice


Hoping to do 2 accounts 1-60 hc dh's on zk normal by Tuesday


With DB?


Yep
 
#837639 | Sat - Jun 23 2012 - 07:54:39
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Quote (MoS. @ Sat - Jun 23 2012 - 07:48:41)
Quote (bubbachunk @ Fri - Jun 22 2012 - 22:57:49)
Quote (MoS. @ Fri - Jun 22 2012 - 22:41:04)
Quote (bubbachunk @ Fri - Jun 22 2012 - 22:38:55)
currently have it running ZK for lvls, very nice


Hoping to do 2 accounts 1-60 hc dh's on zk normal by Tuesday


With DB?


Yep


Ah, guess you already had codes? By the time I decided I wanted to upgrade to 3 lifetimes I couldn't buy. Will just have to wait.
 
#837651 | Sat - Jun 23 2012 - 10:07:04
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this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week
 
#837656 | Sat - Jun 23 2012 - 10:23:57
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Quote (___ @ Sat - Jun 23 2012 - 11:07:04)
this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week


I enjoy some HC with m8's, but thats about it lately
 
#837664 | Sat - Jun 23 2012 - 10:52:12
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Quote (bubbachunk @ Sat - Jun 23 2012 - 07:54:39)
Quote (MoS. @ Sat - Jun 23 2012 - 07:48:41)
Quote (bubbachunk @ Fri - Jun 22 2012 - 22:57:49)
Quote (MoS. @ Fri - Jun 22 2012 - 22:41:04)
Quote (bubbachunk @ Fri - Jun 22 2012 - 22:38:55)
currently have it running ZK for lvls, very nice


Hoping to do 2 accounts 1-60 hc dh's on zk normal by Tuesday


With DB?


Yep


Ah, guess you already had codes? By the time I decided I wanted to upgrade to 3 lifetimes I couldn't buy. Will just have to wait.


Grabbed one as soon as it came out.

Their wowbot is infinitely better atm

Things will improve

Until they have to stop forever, like Glider had to
 
#837666 | Sat - Jun 23 2012 - 11:00:01
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Quote (___ @ Sat - Jun 23 2012 - 10:07:04)
this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week


yup

headed this way cause bored + potential profit
 
#837669 | Sat - Jun 23 2012 - 11:05:58
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Quote (bubbachunk @ Sat - Jun 23 2012 - 12:00:01)
Quote (___ @ Sat - Jun 23 2012 - 10:07:04)
this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week


yup

headed this way cause bored + potential profit


was the exact same reason for me in d2
thats how i found d2jsp
but that was years after the game was released, not weeks :(
 
#837670 | Sat - Jun 23 2012 - 11:10:25
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Quote (___ @ Sat - Jun 23 2012 - 11:05:58)
Quote (bubbachunk @ Sat - Jun 23 2012 - 12:00:01)
Quote (___ @ Sat - Jun 23 2012 - 10:07:04)
this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week


yup

headed this way cause bored + potential profit


was the exact same reason for me in d2
thats how i found d2jsp
but that was years after the game was released, not weeks :(


yea, I am hoping 1.1 may change things a bit. I was surprised at how dead vent got after the first week or two. Solo for me is not much fun.
 
#837671 | Sat - Jun 23 2012 - 11:35:07
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Quote (___ @ Sat - Jun 23 2012 - 11:05:58)
Quote (bubbachunk @ Sat - Jun 23 2012 - 12:00:01)
Quote (___ @ Sat - Jun 23 2012 - 10:07:04)
this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week


yup

headed this way cause bored + potential profit


was the exact same reason for me in d2
thats how i found d2jsp
but that was years after the game was released, not weeks :(


We're also adults now with a lot more going on.

Games don't hold much an interest with me.

The only reason I play is because I'm a fat kid and too embarrassed to go out.
 
#837683 | Sat - Jun 23 2012 - 19:44:19
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Quote (___ @ Sat - Jun 23 2012 - 11:05:58)
Quote (bubbachunk @ Sat - Jun 23 2012 - 12:00:01)
Quote (___ @ Sat - Jun 23 2012 - 10:07:04)
this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week


yup

headed this way cause bored + potential profit


was the exact same reason for me in d2
thats how i found d2jsp
but that was years after the game was released, not weeks :(


so glad i waited a week before buying a cpu to game with m8s
 
#837687 | Sat - Jun 23 2012 - 20:29:33
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Quote (bubbachunk @ Sat - Jun 23 2012 - 11:10:25)
Quote (___ @ Sat - Jun 23 2012 - 11:05:58)
Quote (bubbachunk @ Sat - Jun 23 2012 - 12:00:01)
Quote (___ @ Sat - Jun 23 2012 - 10:07:04)
this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week


yup

headed this way cause bored + potential profit


was the exact same reason for me in d2
thats how i found d2jsp
but that was years after the game was released, not weeks :(


yea, I am hoping 1.1 may change things a bit. I was surprised at how dead vent got after the first week or two. Solo for me is not much fun.


i would argue by saying you play more each day then i work and sleep combined
 
#837690 | Sat - Jun 23 2012 - 20:35:08
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Quote (Raffles @ Sat - Jun 23 2012 - 20:29:33)
Quote (bubbachunk @ Sat - Jun 23 2012 - 11:10:25)
Quote (___ @ Sat - Jun 23 2012 - 11:05:58)
Quote (bubbachunk @ Sat - Jun 23 2012 - 12:00:01)
Quote (___ @ Sat - Jun 23 2012 - 10:07:04)
this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week


yup

headed this way cause bored + potential profit


was the exact same reason for me in d2
thats how i found d2jsp
but that was years after the game was released, not weeks :(


yea, I am hoping 1.1 may change things a bit. I was surprised at how dead vent got after the first week or two. Solo for me is not much fun.


i would argue by saying you play more each day then i work and sleep combined


Congratulations on a job you national insignificant!

You're doing something the rest of us have been doing for years, were not impressed.
 
#837692 | Sat - Jun 23 2012 - 20:42:47
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Quote (Raffles @ Sat - Jun 23 2012 - 20:29:33)
Quote (bubbachunk @ Sat - Jun 23 2012 - 11:10:25)
Quote (___ @ Sat - Jun 23 2012 - 11:05:58)
Quote (bubbachunk @ Sat - Jun 23 2012 - 12:00:01)
Quote (___ @ Sat - Jun 23 2012 - 10:07:04)
this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week


yup

headed this way cause bored + potential profit


was the exact same reason for me in d2
thats how i found d2jsp
but that was years after the game was released, not weeks :(


yea, I am hoping 1.1 may change things a bit. I was surprised at how dead vent got after the first week or two. Solo for me is not much fun.


i would argue by saying you play more each day then i work and sleep combined


So you do nothing?

I leave the game logged in often when I am at work etc
 
#837693 | Sat - Jun 23 2012 - 20:52:14
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Quote (MoS. @ Sat - Jun 23 2012 - 20:35:08)
Quote (Raffles @ Sat - Jun 23 2012 - 20:29:33)
Quote (bubbachunk @ Sat - Jun 23 2012 - 11:10:25)
Quote (___ @ Sat - Jun 23 2012 - 11:05:58)
Quote (bubbachunk @ Sat - Jun 23 2012 - 12:00:01)
Quote (___ @ Sat - Jun 23 2012 - 10:07:04)
this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week


yup

headed this way cause bored + potential profit


was the exact same reason for me in d2
thats how i found d2jsp
but that was years after the game was released, not weeks :(


yea, I am hoping 1.1 may change things a bit. I was surprised at how dead vent got after the first week or two. Solo for me is not much fun.


i would argue by saying you play more each day then i work and sleep combined


Congratulations on a job you national insignificant!

You're doing something the rest of us have been doing for years, were not impressed.


im not trying to impress you, you don't impress me
you think buying computers/components and investing in d3 is impressive, i dont

tl;dr look how old you are fucking loser :papaya:

 
#837698 | Sat - Jun 23 2012 - 21:54:53
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Quote (Raffles @ Sat - Jun 23 2012 - 20:52:14)
Quote (MoS. @ Sat - Jun 23 2012 - 20:35:08)
Quote (Raffles @ Sat - Jun 23 2012 - 20:29:33)
Quote (bubbachunk @ Sat - Jun 23 2012 - 11:10:25)
Quote (___ @ Sat - Jun 23 2012 - 11:05:58)
Quote (bubbachunk @ Sat - Jun 23 2012 - 12:00:01)
Quote (___ @ Sat - Jun 23 2012 - 10:07:04)
this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week


yup

headed this way cause bored + potential profit


was the exact same reason for me in d2
thats how i found d2jsp
but that was years after the game was released, not weeks :(


yea, I am hoping 1.1 may change things a bit. I was surprised at how dead vent got after the first week or two. Solo for me is not much fun.


i would argue by saying you play more each day then i work and sleep combined


Congratulations on a job you national insignificant!

You're doing something the rest of us have been doing for years, were not impressed.


im not trying to impress you, you don't impress me
you think buying computers/components and investing in d3 is impressive, i dont

tl;dr look how old you are fucking loser :papaya:


>no content
 
#837699 | Sat - Jun 23 2012 - 21:56:49
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raffles shooting up again
 
#837735 | Sun - Jun 24 2012 - 13:55:42
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Also what is the Axeman gold selling site?
 
#837736 | Sun - Jun 24 2012 - 14:18:05
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Quote (bubbachunk @ Sun - Jun 24 2012 - 13:55:42)
Also what is the Axeman gold selling site?


offgamers
 
#837744 | Sun - Jun 24 2012 - 16:04:01
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wow, gold is down to 2.1/mil there

This post has been edited by bubbachunk on Sun - Jun 24 2012 - 16:04:11
 
#837745 | Sun - Jun 24 2012 - 16:16:29
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I need to change shit to 800x600 cuz dont have 1920x1080, urgh
 
#837746 | Sun - Jun 24 2012 - 16:45:04
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Mac or Axeman, thoughts on gold prices?

Have they been tending to spike up around the weekend?
 
#837753 | Sun - Jun 24 2012 - 17:59:53
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Quote (___ @ Sat - Jun 23 2012 - 12:05:58)
Quote (bubbachunk @ Sat - Jun 23 2012 - 12:00:01)
Quote (___ @ Sat - Jun 23 2012 - 10:07:04)
this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week


yup

headed this way cause bored + potential profit


was the exact same reason for me in d2
thats how i found d2jsp
but that was years after the game was released, not weeks :(


http://www.cracked.com/article_18461_5-cre...u-addicted.html

video games
 
#837754 | Sun - Jun 24 2012 - 18:06:28
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Quote (randomtask @ Sun - Jun 24 2012 - 18:59:53)
Quote (___ @ Sat - Jun 23 2012 - 12:05:58)
Quote (bubbachunk @ Sat - Jun 23 2012 - 12:00:01)
Quote (___ @ Sat - Jun 23 2012 - 10:07:04)
this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week


yup

headed this way cause bored + potential profit


was the exact same reason for me in d2
thats how i found d2jsp
but that was years after the game was released, not weeks :(


http://www.cracked.com/article_18461_5-cre...u-addicted.html

video games


how many of us bought d3 only because we knew everyone else here was going to buy and play d3, and only had fun because it was doing something with people weve known for a long time and the game actually wasnt any fun past normal difficulty?
 
#837785 | Sun - Jun 24 2012 - 21:25:59
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Quote (randomtask @ Sun - Jun 24 2012 - 18:06:28)
Quote (randomtask @ Sun - Jun 24 2012 - 18:59:53)
Quote (___ @ Sat - Jun 23 2012 - 12:05:58)
Quote (bubbachunk @ Sat - Jun 23 2012 - 12:00:01)
Quote (___ @ Sat - Jun 23 2012 - 10:07:04)
this thread pretty much encompasses what this game has degenerated into
but i guess in this case the game never really was that much fun past the first week


yup

headed this way cause bored + potential profit


was the exact same reason for me in d2
thats how i found d2jsp
but that was years after the game was released, not weeks :(


http://www.cracked.com/article_18461_5-cre...u-addicted.html

video games


how many of us bought d3 only because we knew everyone else here was going to buy and play d3, and only had fun because it was doing something with people weve known for a long time and the game actually wasnt any fun past normal difficulty?


All of us
 
#837787 | Sun - Jun 24 2012 - 21:56:54
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fuck you guys I am having fun playing the game still
 
#837788 | Sun - Jun 24 2012 - 21:58:57
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Quote (deadhXc @ Sun - Jun 24 2012 - 22:56:54)
fuck you guys I am having fun playing the game still


same
hardcore adventures
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