Desolate Carnage
 
Update!
Archived | Views: 2335 | Replies: 16 | Started 12 years, 2 months ago
 
#842338 | Fri - Aug 10 2012 - 10:54:52
Group: Members
Posts: 1,791
Joined: Mar 7 2007
Contact: Offline PM
Points: 7,319.40
The first change we’re making in 1.0.4 for co-op is to remove averaging in multiplayer games of Magic Find and Gold Find. You’ll benefit from your full Magic Find stat, independent of other players in the game.

Along the same lines as the change in 1.0.3, we’re going to be lowering the health multiplier for monsters per additional player in co-op games. It’s going to be a flat 75% in 1.0.4 for all difficulty levels, as opposed to the scaling 75/85/95/110% it is now.

So, in 1.0.4 we’re increasing the health of normal monsters by approximately 5%-10% in Inferno, but also increasing the likelihood they drop magic or rare items by a factor of four. We’re correspondingly lowering the health of Champions and Rares by 10-25% and editing specific affixes to shrink the difficulty gap.

To help give weapons a fighting chance, the raw damage value on all level 61 and 62 weapons will be able to roll damage that extends all the way to the top end of level 63.
That said, we think repair costs are just a bit too high, so in 1.0.4 we’re going to be reducing repair costs of high-end items by 25%.

We’re removing Enrage Timers and the “heal back to full” behavior from Champion and Rare monster packs.

The Legendary improvements are going to be for Legendaries dropped or crafted after the 1.0.4 patch goes live.

We’re making a metric-ton of changes to classes, so we’re going to have separate blog poops for each. But in general we’re looking at unpopular skills and asking ourselves a few questions:

*P.S. We’re getting rid of the Invulnerable Minions monster affix.
 
#842339 | Fri - Aug 10 2012 - 10:56:38
Group: Members
Posts: 11,17810k
Joined: Jun 16 2007
Contact: Offline PM
Points: 38,761.49
Sounds like a WoW patch related blue poop.
 
#842341 | Fri - Aug 10 2012 - 11:01:13
Group: Members
Posts: 27,88820k
Joined: Aug 31 2006
Contact: Offline PM
Points: 381.50 $
Quote (Duped @ Fri - Aug 10 2012 - 10:56:38)
Sounds like a WoW patch related blue poop.


Nerf all content so everyone can see it
 
#842342 | Fri - Aug 10 2012 - 11:03:32
Group: Members
Posts: 74,76940k
Joined: Aug 5 2007
Contact: Offline PM
Points: 7,730.25 $
Quote (MoS. @ Fri - Aug 10 2012 - 12:01:13)
Quote (Duped @ Fri - Aug 10 2012 - 10:56:38)
Sounds like a WoW patch related blue poop.


Nerf all content so everyone can see it


 
#842346 | Fri - Aug 10 2012 - 11:27:14
Group: Members
Posts: 74,19840k
Joined: Oct 25 2006
Contact: Offline PM
Points: 6,883.75 $ $
*P.S. We’re getting rid of the Invulnerable Minions monster affix.

best thing
 
#842349 | Fri - Aug 10 2012 - 12:42:44
Group: Loser
Posts: 8,335
Joined: Mar 1 2008
Contact: Offline PM
Points: 179.40
At last pvp is still good
 
#842363 | Fri - Aug 10 2012 - 14:15:21
Group: Members
Posts: 11,17810k
Joined: Jun 16 2007
Contact: Offline PM
Points: 38,761.49
Quote (blind_chief @ Fri - Aug 10 2012 - 12:27:14)
*P.S. We’re getting rid of the Invulnerable Minions monster affix.

best thing


Quote
We’re removing Enrage Timers and the “heal back to full” behavior from Champion and Rare monster packs.


Is pretty huge.
 
#842369 | Fri - Aug 10 2012 - 14:29:47
Group: Members
Posts: 74,19840k
Joined: Oct 25 2006
Contact: Offline PM
Points: 6,883.75 $ $
Quote (Duped @ Fri - Aug 10 2012 - 11:15:21)
Quote (blind_chief @ Fri - Aug 10 2012 - 12:27:14)
*P.S. We’re getting rid of the Invulnerable Minions monster affix.

best thing


Quote
We’re removing Enrage Timers and the “heal back to full” behavior from Champion and Rare monster packs.


Is pretty huge.


agreed, didnt notice the latter part of that
 
#842374 | Fri - Aug 10 2012 - 14:58:21
Group: Members
Posts: 11,60310k
Joined: Mar 31 2008
Contact: Offline PM
Points: 351.45
coolio
 
#842376 | Fri - Aug 10 2012 - 14:59:47
Group: Members
Posts: 26,99320k
Joined: Aug 30 2006
Contact: Offline PM
Points: 1,959.57
this is worth a couple of hours of play
 
#842380 | Fri - Aug 10 2012 - 15:35:22
Group: Guest
Posts: 2,063
Joined: Sep 6 2009
Contact: Offline PM
Points: 112.10
Wow, that post made me really happy.
Can't wait for update, unless it's after Aug 28th
 
#842382 | Fri - Aug 10 2012 - 15:40:59
Group: Members
Posts: 74,19840k
Joined: Oct 25 2006
Contact: Offline PM
Points: 6,883.75 $ $
Quote (starlite @ Fri - Aug 10 2012 - 12:35:22)
Wow, that post made me really happy.
Can't wait for update, unless it's after Aug 28th


whats aug 28th?

gw2 i presume?

This post has been edited by blind_chief on Fri - Aug 10 2012 - 15:41:11
 
#842383 | Fri - Aug 10 2012 - 15:43:19
Group: Members
Posts: 47,60340k
Joined: Sep 1 2006
Contact: Offline PM
Points: 44,538.17
Quote (blind_chief @ Fri - Aug 10 2012 - 16:40:59)
Quote (starlite @ Fri - Aug 10 2012 - 12:35:22)
Wow, that post made me really happy.
Can't wait for update, unless it's after Aug 28th


whats aug 28th?

gw2 i presume?


gw2
 
#842384 | Fri - Aug 10 2012 - 15:45:34
Group: Guest
Posts: 2,063
Joined: Sep 6 2009
Contact: Offline PM
Points: 112.10
Quote (blind_chief @ Fri - Aug 10 2012 - 15:40:59)
Quote (starlite @ Fri - Aug 10 2012 - 12:35:22)
Wow, that post made me really happy.
Can't wait for update, unless it's after Aug 28th


whats aug 28th?

gw2 i presume?


yes

e. well actually aug 25th, since pre-purchase and all...

This post has been edited by starlite on Fri - Aug 10 2012 - 15:46:08
 
#842401 | Fri - Aug 10 2012 - 18:15:01
Group: Members
Posts: 18,44410k
Joined: Jan 19 2008
Contact: Offline PM
Points: 3,262.32 $
Quote (Lax @ Fri - Aug 10 2012 - 11:54:52)
The first change we’re making in 1.0.4 for co-op is to remove averaging in multiplayer games of Magic Find and Gold Find. You’ll benefit from your full Magic Find stat, independent of other players in the game.

Along the same lines as the change in 1.0.3, we’re going to be lowering the health multiplier for monsters per additional player in co-op games. It’s going to be a flat 75% in 1.0.4 for all difficulty levels, as opposed to the scaling 75/85/95/110% it is now.

So, in 1.0.4 we’re increasing the health of normal monsters by approximately 5%-10% in Inferno, but also increasing the likelihood they drop magic or rare items by a factor of four. We’re correspondingly lowering the health of Champions and Rares by 10-25% and editing specific affixes to shrink the difficulty gap.

To help give weapons a fighting chance, the raw damage value on all level 61 and 62 weapons will be able to roll damage that extends all the way to the top end of level 63.
That said, we think repair costs are just a bit too high, so in 1.0.4 we’re going to be reducing repair costs of high-end items by 25%.

We’re removing Enrage Timers and the “heal back to full” behavior from Champion and Rare monster packs.

The Legendary improvements are going to be for Legendaries dropped or crafted after the 1.0.4 patch goes live.

We’re making a metric-ton of changes to classes, so we’re going to have separate blog poops for each. But in general we’re looking at unpopular skills and asking ourselves a few questions:

*P.S. We’re getting rid of the Invulnerable Minions monster affix.


These all suck.

Dumb down the game more? The issue here is the game "needed" dumbing down because you kept nerfing the players. Now instead of just buffing the players back up, you're nerfing the game to the point you can be a shitty char with terrible gear and waltz around inferno?

Fucking :k: =

Oh and shit more on people killing elites since you buffed their drops, but now want to nerf them.

God damnit.
 
#842402 | Fri - Aug 10 2012 - 18:15:59
Group: Members
Posts: 18,44410k
Joined: Jan 19 2008
Contact: Offline PM
Points: 3,262.32 $
Have trouble with invulnerable minions? Play better.
Enrage timers? Don't die, kill faster.
 
#842404 | Fri - Aug 10 2012 - 18:47:28
Group: Members
Posts: 1,791
Joined: Mar 7 2007
Contact: Offline PM
Points: 7,319.40
Quote (sardoniclysane @ Fri - Aug 10 2012 - 18:15:59)
Have trouble with invulnerable minions? Play better.
Enrage timers? Don't die, kill faster.


I see what your saying but the more noobs playing the more people buying things off the AH
Archived | Views: 2335 | Replies: 16 | Diablo III Topic List
 
Quit the Internet