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The first change we’re making in 1.0.4 for co-op is to remove averaging in multiplayer games of Magic Find and Gold Find. You’ll benefit from your full Magic Find stat, independent of other players in the game.
Along the same lines as the change in 1.0.3, we’re going to be lowering the health multiplier for monsters per additional player in co-op games. It’s going to be a flat 75% in 1.0.4 for all difficulty levels, as opposed to the scaling 75/85/95/110% it is now.
So, in 1.0.4 we’re increasing the health of normal monsters by approximately 5%-10% in Inferno, but also increasing the likelihood they drop magic or rare items by a factor of four. We’re correspondingly lowering the health of Champions and Rares by 10-25% and editing specific affixes to shrink the difficulty gap.
To help give weapons a fighting chance, the raw damage value on all level 61 and 62 weapons will be able to roll damage that extends all the way to the top end of level 63.
That said, we think repair costs are just a bit too high, so in 1.0.4 we’re going to be reducing repair costs of high-end items by 25%.
We’re removing Enrage Timers and the “heal back to full” behavior from Champion and Rare monster packs.
The Legendary improvements are going to be for Legendaries dropped or crafted after the 1.0.4 patch goes live.
We’re making a metric-ton of changes to classes, so we’re going to have separate blog poops for each. But in general we’re looking at unpopular skills and asking ourselves a few questions:
*P.S. We’re getting rid of the Invulnerable Minions monster affix.
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Sounds like a WoW patch related blue poop.
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*P.S. We’re getting rid of the Invulnerable Minions monster affix.
best thing
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At last pvp is still good
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this is worth a couple of hours of play
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Wow, that post made me really happy.
Can't wait for update, unless it's after Aug 28th
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Have trouble with invulnerable minions? Play better.
Enrage timers? Don't die, kill faster.